|
|
 |
 |
Laws & Judgement
|
Rank |
Forbidden |
Recommended |
Skills -
R2
R2
R6
R6
R5
R2
R3
R2
R5
R3
R2
R4
R2
R5
R5
R6
R5
R4
R3
R3
R4
Attack -
R3
R6
R4
R5
Weapons -
R1
R3
R5
R5
R2
R4
R1
R2
R4
R3
R3
R4
R5
R2
Elements -
R4
R1
R1
R1
R5
Status Effects -
R6
R3
R4
R1
R3
R5
R2
R5
R3
R1
R1
R6
R6
Damage2 -
R6
R6
R6
R6
R6
R6
|
Fight
Items
Techniques
Skills
Color Magic
Chivalry
Steal
Aim
Hunt
Defend
Prayer
Time Magic
Control
Morph
Elementals
Summon
Corner
Sharpshoot
Call
Charge
Gunmanship
Ganging Up
Copycat
Target Area
Target All
Swords
Blades
Sabers
Knightswords
Greatswords
Broadswords
Knives
Rapiers
Katanas
Spears
Instruments
Knuckles
Soul
Missile
Wind
Fire
Lightning
Ice
Holy
Status
Silence
Frog
Poison
Slow
Petrify
Berserk
Stop
Charm
Protect
Shell
Haste
Healing
Dmg2: Human
Dmg2: Bangaa
Dmg2: Nu Mou
Dmg2: Viera
Dmg2: Moogle
Dmg2: Animal |
Color Magic
Dark
Skills
Techniques
Missile
Charge
Aim
Steal
Defend
Hunt
Corner
Elementals
Morph
Control
Time Magic
Gunmanship
Prayer
Call
Sharpshoot
Chivalry
Summon
Copycat
Ganging Up
Target All
Target Area
Staves
Rods
Knives
Instruments
Rapiers
Spears
Sabers
Greatswords
Maces
Broadswords
Knightswords
Soul
Knuckles
Swords
Lightning
Ice
Wind
Fire
Dark
Dmg2: Animal
Addle
Petrify
Slow
Poison
N/A
Charm
Silence
Berserk
N/A
N/A
Slow
Status
N/A
Dmg2: Nu Mou
N/A
Dmg2: Moogle
N/A
Status
|
Law cards are cards which nullify one or more of the laws, depending
on the rank and type of card. They are available to you after you do the help
Ezel mission, which is part of the storyline.
Remember: Dark cards remove laws, light cards add them.
To use a law;
During a battle (except for in a jagd, but that's pretty obvious), during
one of your units turns press B, which will put you into select mode. From here,
press Start to bring up a menu with many different options. Select Law Cards and
you'll be shown the laws that are affecting the battle. Press A and you will be
able to select a card from a list of cards that you currently have. If you want
to create a law, select an empty space (or make an empty space if there isn't
one by nullifying a law) and select a dark card to add the law you want.
Simple.
There is a card to add every law and to remove every law; you can view the
laws above. But there are also a few special cards; the ones avaliable to you
are:
R# Antilaw: Removes all laws of the same rank as the card.
Allmighty: Removes all laws.
You may have noticed that there are different ranks, 1-6. What's up with this?
Well, the penalty for breaking a R1 law is a yellow card, breaking a R6 law is
an immediate red card. But the main difference between ranks comes in at the end
of the engagement. The higher ranked the law, the worse the penalty, though
ranks aren't the only thing that affect the penalty
Volunteer:
You wont receive any Gil when you clear the mission.
Status Down: A random stat will be
reduced.
Forfeit Gil: You pay
a random fine of gil.
Forfeit Cards: You give up a random amount and
selection of cards.
Forfeit Item: You give up a random item out
of your clan inventory.
Forfeit Equip: You give up a random item that the
offending unit (the one which broke the law) had equipped.
AP Forfeit: You loose AP
from a random ability which you have mastered.
Monster Run: A random monster will be released
from the Monster Bank.
|
|
|
 |