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Limit Break Guide
In Final Fantasy VIII, when a character
has fewer than 32 percent of their maximum health (83 percent for Seifer) and
they have a number of other conditions, they have the chance of performing a
Limit Break much like the Desperation Attack from FFVI. These are the only
things apart from weapons that truly differentiate the characters.
Squall: Renzokuken
Effect:
Hits one enemy for 4-8 amounts of damage. Then does one of the Following if you
have done it before. You need the weapon that come from Weapons Monthly
Magazines.
How to Initiate:
When the Limit comes out, if you have the Renzokuken Indicator on, press R1 when
the time is right to make Squall attack. Then he might do one of the four
attacks if you have the weapon for it. If its off it will do the RI sequence
automatically but your chance of a finishing move will go down.
Rough Divide: Attacks one enemy for a
more damage (available from start, Revolver)
Fated Circle: Attacks all enemies for
more damage (available from Shear Trigger)
Blasting Zone: Attacks all enemies for
more damage (available from Flame Saber to Punisher)
Lionheart: Attacks all enemies for lots
of damage multiple times (available from Lionheart)
Rinoa: Combine
Effect:
Angelo and Rinoa might do one of the following if Angelo has learnt it. To learn
an attack you must select it to be learnt from the status screen and walk until
the bar fills up, new attacks are learnt from Pet Pals Magazines.
How to Initiate:
If Rinoas hp falls below 32 percent, Angelo might do one of
these during the battle (like Interceptor from Final Fantasy VI) without having
to select Limit.
Angelo Rush: Runs and attacks one
monster as a counterattack
Angelo Recover: Recovers a characters HP
Angelo Reverse: Revive one character
with a Phoenix Down
Angelo Search: Steal an Item from the
enemy
If Rinoas hp falls below 32 percent,
you can select Command do one of these commands from the Limit command. You need
to learn them from the Pet Pals and Walk method.
Angelo Cannon: Attack one enemy with an
explosion.
Angelo Strike: Attack one enemy by
grabbing them, stronger then Angelo Cannon.
Invincible Moon: Same Effect as a Holy
War Drink for the whole party.
Wishing Star: Ride on Angelo and cast
down attacks on multiple enemies
Angel Wing
is another Limit Break only acquired in Ragnarok and after rescuing her from the
Sorceress Memorial. To get it hold down right and it should appear under Combine
during Limit break selection.
When it is selected Rinoa enters a state
that can be put simply like this:
She enters a Berserk State that she
casts magic 5X its normal strength and she is immune to almost every status
ailment.
Zell: Duel
Effect:
Zell basically is like Sabin from Final Fantasy VI and his Blitzs. Input the
commands to do damage in a designated amount of time. You learn finishing moves
from Combat King Magazines. The lower your hp, the more time you get to execute
these moves.
How to Initiate:
When you get the option, choose Duel. A
window will appear if you selected Duel Indicator on. You will get a list of
moves to select. Select one and press the buttons for it. Continue until your
time runs out.
Moves: These can be performed if they
appear
Punch Rush: O, X you start with this
move
Booya: Right, Left you start with
this move
Heel Drop: Up, Down you start with
this move
Mach Kick: Left, Left, O you start
with this move
Dolphin Blow: L1, R1, L1, R1 comes
with Combat King 1
Meteor Strike: Down, O, Down, O comes
with Combat King 2
These finish the Limit Break but are
very powerful. You can choose it if they appear
Burning Rave: Down, Down, Down, Down, O
you start with this move
Meteor Barret: Up, X, Down, Triangle, O
comes with Combat King 3
Different Beat: Triangle, Square, X, O,
X comes with Combat King 4
My Final Heaven: Up, Right, Down, Left,
Triangle comes with Combat King 5
Irvine: Shot
Effect:
Irvines Limit Break is a unique one. With it you have Ammo. When the Limit is
initiated, you shoot the ammo and cause damage. The more Ammo types you get, the
more attacks you can do.
How to Initiate:
When the limit break comes up, choose the ammo you want to use by highlighting
it, then press R1 as many times as you can before the time is up or when you run
out of those bullets. The lower hp, the more time you get. Each ammo has a
different recovery time (the longer it takes to reload).
Bullet Types:
Normal Ammo -> Normal
Shot: Single enemy damage
Shotgun Ammo ->
Shotgun
Shot: Multiple enemiy damage
Dark Ammo -> Dark
Shot: Single enemy, blindness status
Fire Ammo -> Fire
Shot: Multiple enemies, fire damage
Demolition Ammo -> Canister
Shot: Single enemy damage (stronger then normal shot)
Fast Ammo -> Quick
Shot: Single enemy damage (very fast)
AP Ammo -> Armour
Shot: Single enemy damage (ignores Defence)
Pulse Ammo -> Hyper
Shot: Single enemy damage (strongest ammo)
Quistis: Blue Magic
Effect:
Quistiss Limit Break is one of the most common Final Fantasy Traits, Enemy
Skills. Mostly you just have to be attacked by them and use them from a menu.
This time you have to use Items and its only for a Limit Break attack.
How to Initiate:
To Initiate, choose from the list you have and execute the attack.
Attacks:
Items Attack
Effect
Start ->
Laser Eye: Single enemy damage
Spider Web ->
Ultra Waves: Single enemy damage
Coral Fragment -> Electrocute:
Multiple electric damage to enemies
Curse Spike ->
Lv? Death: Cast Death on all enemies depending on lv. multiplier
Black Hole -> Degenerator:
Instant death to an enemy
Water Crystal ->
Aqua Breath: Multiple water damage to enemies
Missile ->
Micro Missile: Same effect as Demi
Mystery Fluid -> Acid:
Single enemy damage
Running Fire -> Gatling
gun: Single enemy damage
Malboro Tentacle -> Bad
Breath: Multiple status effects on all enemies
Whisper -> White
Wind: Heals allies hp
Laser Cannon -> Homing
Laser: Single enemy damage
Barrier ->
Mighty Guard: Shell, Protect and many conditions on allies
Dark Matter -> Shockwave
Pulsar: Multiple enemy damage (able to exceed 9999)
Power Generator -> Raybomb:
Multiple enemy damage
Selphie: Slot
Effect:
Selphies Limit Break is pretty tame in comparison to others. All she has is
every type of magic at her disposal, even if she hasnt Junctioned it.
How to Initiate:
When the menu comes it, it will show you a magic and an
amount of times. You can try to find a better magic or you can cast it. This
could mean minutes of searching through magic that the enemy can still attack
you with. The only thing different is there are 4 spells that can only be used
through Slot
Full Cure:
Heal a random ally 100% (not on dead and Zombie-ridden
characters)
Wall:
Protect and Shell on all allies
Rapture:
Kills almost every monster instantly except bosses
The End:
Kills everything except Ultimecia (thats right, it works on bosses but not on
undead bosses)
Temporary Character Limit Breaks:
Some characters join only very briefly
or used a little less. They all have Limit Breaks but are not as elaborate as
the main characters
Seifer:
No Mercy: Multiple enemy Damage
Edea:
Ice Strike: Single enemy Damage
Laguna:
Desperado: Multiple enemy Damage
Kiros:
Blood Pain: Single enemy Damage
Ward:
Massive Anchor: Multiple enemy Damage
Other Statistics in Limit Breaks:
Aura: Aura is a spell that increases the
chance of a Limit Break by a huge amount.
Status: Status such as poison will
increase the chance of a Limit Break as well
If an ally is dead it will increase the
chance as well.
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