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Game Information: Release Dates:
Platform: Playstation 2
Producer: Square Enix
Publisher: Square Enix, SCE Europe
Genre: RPG
JAP July 19th 2001
USA December 20th 2001
AUS May 17th 2002
EUR May 29th 2002
Up until 1000 years ago, the world of Spira was home to a host of highly developed civilizations. But then Sin appeared. A scourge on the world, Sin may be felled, but can never be truly defeated. It brought chaos and destruction to Spira. Since then, the people have lived in fear of the Machina technology which brought Sin to the world.

1000 years later, a group of six walk together to protect a young summoner with one goal, to destroy Sin.

Only the "Last Summoning" of the Final Aeon can defeat Sin, and it comes with a great price.

"I will defeat Sin. I must."

Review
We Say : 10/10 They Say : 10/10 You Say : X/10
2001 was a year many people went out to buy the newest addition to gaming, a PS2. With it people were hoping that a Final Fantasy was to come and people would be happy to know one did, the tenth one in the series. Not only did this one introduce a stack of new features, it was the last of a few things.  
This was the last game Squaresoft ever designed by themselves. They combined with Enix to form Square Enix. Ever since then, I believe their quality of games has gone down. This was also the last game Nobuo, God of Music ever composed. He left us with some of his best work (Hymn of the Fayth and Suteki Da Ne)

However this was also where a few first of a few things took place. This was the first of the PS2 Final Fantasy games. This was also where, for the very first time, voices were introduced. Although it did not match the characters moving lips all the time, it certainly was a feature.

This is also the first Final Fantasy not to have the ATB battle engine. It introduced the CTB battle engine that ran more like a standard RPG battle engine. This wasnt very well received by some as it made the battle flow very easy to manipulate to your advantage.

The graphics to this game though were probably the best graphics of its time. The faces had actual detail, it had moving lips as well. You could see every strand of their (often insane) hair. The FMVs were mind-blowing. Simply that. The attacks and weapons had true design as well.

The 7 characters each had a personality of their own. They all had different weapons, customisable to have different abilities. Their voices reflected their character well, however there was very little character development. Each had their own Overdrive attack.

The levelling up system was a very unique and fresh idea. The Sphere Grid. Every time your characters won a battle, their ap would rise and they would gain SpLevels. Then you would spend them to move across the grid to nodes. Some had status rising abilities, others attacks and many things. Each character was restricted to a part of the grid but by the end, each character would have the exact same attacks and stats.
 
The Map is probably the most linear map in the world. Set in Spira, you go from South to North and more often then not, you cant go back until of the way through where you can explore the whole of Spira. However there was no overworld, there was just paths to follow. I personally did not like this.
 
The story is one of the best features of the game. It begins on a false trail and then it continues until halfway where some of the truth is revealed before exploding a huge web of plot. Its simply amazing how they did it.
 
The Side quests were a different matter. Although some were fun such as Omega Ruins and levelling up, most were some of the most tedious in the world. One example involves having to dodge 200 lightning bolts in a row. Another is to reduce your time to under 0 seconds on a chocobo. This is not fun its hard.
 
This game has almost no replayability. You couldnt do much except experiment with the sphere grid. Aside from that and a bit more, its basically the same game again.
 
Aside from a few problems and a few different ideas that didnt work, this game is pretty fun.
8/10

Review by Shiun