Battle System
Battles will usually be quite frequent, except when you have an accessory
which stops them. Battles are started by the screen stopping and breaking
like a pain of glass. A screen will come up with some stuff on it, should
be easy enough to figure out.
Actions:
During battle you may experience some actions which follow certain
other actions.
Note: Most of these can be experienced by both you and your enemies.
Ambushed -
This is the oposite of a Preemptive Strike. It means that your enemies
will be able to attack you first, so you will have to sit and take in their
strongest attacks, which can hurt. Alot.
Chain Attack -
A chain attack is when you attack an enemy multiple times in a row,
each attack growing stonger. Chaining magic spells can create the largest
possible attack, taking off massive amounts of HP.
Haste -
Haste allows a character to perform more attacks with each cycle.
Miss -
The word Miss appearing after attack indicates that the attack was
unsuccessful. To cause someone to miss you could cast darkness, or have
high evasion.
Preemtive Strike -
Preemtive Strike appears randomly as the battle is about to start.
It means that your characters will be able to attack the enemy before they
can attack you, giving you a chance to wipe them out before they can even
hit you.
Protect -
The MP free spell and action reduces the amount of HP taken off your
characters from Physical attacks. It has no effect on magical attacks.
Reflect -
Any spells casted by your opponent will be reflected back to the enemy,
attacking it. Reflect only lasts for 1 relflection.
Regen -
Recovers small amounts of HP to a character every turn.
Shell -
This MP free spell and action reduces the amount of HP taken of your
characters from Magical attacks. It has no effect of physical attacks.
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