Gambits
Gambits are new to the world of Final Fantasy. Its love or hate; most
people who dont like the battle system wont like the Gambits either, it
is said to make the battles little more than a hack and slash auto battle
system. But the system, if used correctly, can open up many new possibilities.
As you progress through the game, as battles become much harder, Gambits
will become very useful. Gambits basically allow your party members to
automatically react to a situation. But how well it works depends on how
you utilize the Gambits at your disposal.
Gambits work as simple logic gates. When activated a Gambit will
make a character perform an action on a character when a condition is met.
The action can be an attack, spell, use of a Technique or use of an item.
The character can be an ally or enemy; you can set a Gambit to heal an
ally or attack an enemy. The condition refers to what you have set the
Gambit to react on.
One of the first Gambits you will acquire is the Ally:HP <
_____ kind. For example you can use the Ally: HP < 100% Gambit. If you
assign the Gambit to a party member you are instructing him to automatically
perform the action when any allys HP falls below 100%, in battle or not.
If you make the Gambit use a potion, every time someones HP falls below
100% the character will use a potion on that ally, unless you dont have
a potion. Now, you might not want to waste a potion every time someone
takes a tiny bit of damage, so you can set it to act on 50% or 60%.
This example is just one of many Gambits you can set up, and the real
power of the system will become apparant as you create multiple Gambits.
Initially, your characters will only have a few Gambit slots, in most cases
just one. You can gain additional slots from the License Board, with a
maximum of ten slots per character. This can open up a wide variety of
battling possibilities. Early in the game most set ups will probably involve
attacking enemies and healing allies, as well as stealing from enemies
when the battle begins.
Party Leader:
1- Foe:HP = 100% -> Steal
2- Foe: Nearest Visible -> Attack
Character 2:
1- Ally:HP < 50% -> Potion
2- Foe:Party Leaders Target -> Attack
Character 3:
1- Ally:HP < 50% -> Potion
2- Ally:Status = Blind -> Eye Drops
3- Foe:Party Leaders Target -> Attack
This is a good example of how the logic gates system works. The Party
Leaders first action is to steal from the enemy, only when its HP is at
the maximum. This will most likely cause him to only steal once as your
allies will have already hit the enemy before he will have a chance to
steal again. If the condition of the first Gambit cannot be met, it will
move onto the second Gambit and attack the nearest enemy whose HP is not
100%. So if a Gambits condition cannot be met, the next Gambit will be
triggered. Keep this in mind when creating your set-ups.
Character 2 will heal first and attack second; this is very important
because if he was set to attack first and heal second, he would never heal
until there were no more enemies left, which could lead to problems. So
Character 2 and 3 will check to see if anyones HP is below 50% before attacking.
Only the first character to act will heal, the second will just move onto
the next Gambit as the persons HP will no longer be below 50%.
Once you have finished setting up your Gambits, be sure to activate
them. You can turn individual Gambits on and off in the Gambits sub-screen
on the Party Menu, so if you didnt want a certain character to use a certain
Gambit in a certain battle you could easily turn that particular Gambit
off but keep the rest on. A characters whole Gambit list can also be turned
on and off on the battle menu. When a characters Gambits are on a golden
G will appear beside his action meter.
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