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         Home » Gaming » Halo
Home » Gaming » Halo » Characters

Forerunner


Monitors
The floating blue orb better known as 343 Guilty Spark is the AI Monitor, caretaker, and historian apparently left to keep watch over Alpha Halo Installation 04 and its contents when the Forerunner departed. In a similar fashion as most human AIs, he has several blocks on him which do not allow certain behaviour- for example, he cannot retrieve the Index from the Library or unify it with the Core. He needs the Master Chief, Mobuto, Miranda Keyes, Sgt. Johnson, or another being fitting the requirements of "Reclaimer" (seemingly just a member of the Human race) to do this for him.

343 is quirky and good humoured, though at the same time detached and by-the-book. Protocol is king; the slight emotion shown for those who die along the way seems only to truly mourn the inconvenience of finding another to assist him. "Having had considerable time" to check and recheck the systems of Halo in his masters' absence, the possibility has grown exponentially that his isolation has given more than slight opportunity for an unusual quirkiness to bubble to the surface.

Free from his commitments on Installation 04 (and floating aimlessly in space), the Monitor was happily retrieved by a group of "Heretics": an Elite and his followers preaching open rebellion against the Prophets and their lies of the supposed salvation The Great Journey has to offer. With the slaying of the Heretic leader, 343 was summarily captured and interrogated by the Prophets (referred to as "The Oracle") before eventually falling in alongside the newly united forces of the Arbiter, Miranda Keyes, and Sgt. Johnson. Now if everyone could just stop fighting long enough to hear what he's got to say...

2401 Penitent Tangent is the red-tinged Monitor left with the similar charge of maintaining Delta Halo 05. Little is known about him, or how long he had been in the custody of Gravemind, but he appears to be no less concerned with the strict adherence to protocol. Although, after all these years, he seems to be a tad less worse for wear emotionally than 343. His present fate is unknown.

Humans


Master Chief
The Master Chief was the sole Spartan to leave the Reach system aboard the Pillar of Autumn (with the exception of Linda-058 in cryo). For all he knew, he was the last Spartan alive. All of humanity depended on him, for even after their defeat at Halo 04 the Covenant were still strong, and there were new enemies and variables to contend with that Earth knew nothing about: the Flood, the Forerunner, and their creations, such as 343 Guilty Spark.

After his whirlwind tour of Delta Halo, his introduction to a host of new "friends", and a hitch-hike back to Earth aboard a Forerunner vessel it remains only to be seen how he plans on "finishing this fight".

He has lived most of his life in various military camps on Reach; stolen from his family at age six and his name changed to "John-117", his entire upbringing has been centered around making him a mechanism of military efficiency, utilizing both force and tactics. He displays an odd sort of attitude for a creation of the military: he does not glorify his violent actions, but merely does what he has to do. He does not hate his enemy; he kills them because he knows it is his duty to kill them; to win. "It wasn't [the Chief's] job to make things suffer - he was just here to win battles. Whatever it took." (FoR, p.6)

He is an unconventional Hero, for though he is strong, fast, and tactically brilliant, he is the epitome of none of those attributes, and is surpassed by other Spartans in each area. What John does possess above all is leadership and, to both Cortana's repeated salvation and bewilderment, probability-defying luck.

Cortana
Cortana is one of thousands of AIs which populate the computer networks of the Human worlds. She is, however, somewhat unique; she is a direct copy of a human being, Dr. Halsey, and lacks behavioral inhibitors of any kind. She is free to do as she pleases, unlike most other military AIs, such as the ONI AI Beowulf, which is strict, sullen, and by-the-book. Cortana, on the other hand, is strong-headed, noisy, and somewhat off-the-wall.

However, her freedom comes at a price. As a "smart" AI, she has an unextendable life-span of approximately 7 years, at which time she will become too smart, suffering from an exponential attenuation of function; she will think so much she will forget to breathe.

At her choosing, she and the Master Chief were specifically paired together for Mjolnir/Spartan II proving trials, in preperation for her placement aboard the Pillar of Autumn for its covert infiltration mission (which was cut short by the Covenant invasion of Reach). In the midst of the Pillar of Autumn's fiery descent to Halo, her safety (as well as that of the UNSC and coordinate data she possessed) could be assured in only one place- the suit of the Master Chief.

However, since her time in Halo 04's Control Center, Cortana has found herself laden with vast amounts of hastily compressed data, the contents of which would surely initiate consequences beyond anyone's wildest expectations. There simply has not been a chance or location to unload and analyze it, something that has frustrated her to no end. The additional burden of carrying this inaccessible information considerably dampened her prowess as well as her ability to concentrate and multitask, as she noticed on several occasions in contact with the Covenant AI aboard the Ascendant Justice. (This information does not appear to be a continuing aspect of the game's story however.)

In spite of this, her spare time has already allowed her to exceed the Covenant's knowledge of their own technology, refining them to create focused streams of plasma energy, a Slipspace system capable of jumps much closer to gravity wells, and enabling her to make copies of herself (further proof of the Covenant's lack of comprehension and ignorant reverence towards their stolen ordnance), allowing her to reek further havoc during fleet engagements.

While the speed and remorselessness with which she may willfully circumvent her own ethical protocols is chilling, the events involved in Earth's initial defense and at Delta Halo 05 left little doubt of her continuing dedication to the survival of the Human race. Perhaps it is this guise of loyalty that makes her meeting with Gravemind all the more disheartening. He has many questions, and Cortana seems too willing to answer them.

Dr. Catherine Halsey
As the "mother" of Cortana, the SPARTAN II's, and project MJOLNIR, Dr. Halsey (civilian ID #10141-026-SRB4695) is quite possibly the author of Humanity's only true chance at halting the Covenant's campaign of genocide and pillage. Although a civilian, her work for ONI and dedication to the survival of a unified Human government and its people have earned her the highest security clearance available for non-military personnel, a restriction that has been stretched and broken innumerable times. A growing respect and budget have also ensued, much to the embarrassment and frustration of her rivals, namely Colonel Ackerson and his own mysterious special weapons program.

Her motivations have always been pure; to protect Humanity from forces both without and within. However, focusing on the necessity and positive yields of her operations, Dr. Halsey had reluctantly bought into ONI's concept of "acceptable losses", always for the greater good and preservation of the species. Her pride and and satisfaction have always been coupled with a deep remorse for those she has sacrificed along the way; a remorse she had told herself she should not entertain.

And so she has repented, and is now taking steps (known only to herself) to save not only the many, but the few. How her kidnapping of Kelly-087, with her anomalous DNA, and sudden departure in an ONI stealth prowler will accomplish this is yet to be seen.

Captain Keyes
Keyes was a member of the UNSC Navy for much of his life, slowly working his way through the ranks until finally becoming a Captain in the Battle of Sigma Octanus and going on to command the Pillar of Autumn.

At some point early in his military career, when he was still an Ensign, Keyes was nearly killed when a captain of his decided to try out his new method of FTL transfer and the experiment went horribly awry. Keyes learned during the trial of the captain to keep his mouth shut - something that Dr. Halsey, the Spartan II project, and no doubt, ONI, valued greatly. As such, Keyes was involved in the initial exfiltration of the then young Spartans to be, beginning with John-117, the one day Master Chief. With his experience, it was no surprise he was chosen to lead the Pillar of Autumn on its Spartan insertion operation.

When the PoA reached Halo, Keyes was in command of what was possibly the last group of human soldiers from Reach. If he failed, and Halo was lost to the whims of the Covenant, Reach would certainly not be the last planet to fall, and Earth's imminent discovery and siege would be hastened. When an already dismal situation went further awry, only his steadfast will and resolve prevented the location of Earth from falling into the hands of a foe more threatening than even the Covenant: the omni-parisitic, sentient xenoform known as The Flood. His interrogation and eventual death, though slow and horrific, was consistently fought with the courage and tactical skill his life and command had become known for.

United Nations Space Command (UNSC) Forces
Their faces are varied - the Marines, Orbital Drop Shock Troopers (ODST Helljumpers), Foehammer, Lord Hood - but their goal of defending Humanity has always been the same. The UNSC military forces have suffered incredible losses at the hands of the Covenant's precise and lethal prowess. Fairing best on the ground. but hopelessly outnumbered and outgunned in orbit, the UNSC has nonetheless slowed the Covenant advance long enough to demonstrate again and again the superior ingenuity of Humanity at large. Artificial gravity, shield technology, MJOLNIR; with time, these staggering advancements could be improved upon exponentially, potentially allowing the UNSC to turn the tables.

Time, unfortunately, is not something Humanity has an excess of.

Fatigued and thinly spread, the remaining forces of the once colossal United Nations Space Command must regroup and prepare for the daunting task of defending the Earth itself from the Covenant's imminent onslaught. Though encouraged by the repulsion of Regret's small fleet, if the fall of Reach has demonstrated anything, it is that their chances of victory against a dedicated force are insignificant. At incredible price, their only hope may be to buy time for those that can more deftly assure it...

Spartans
The modern Spartan program (in contrast to its ancient Greek counterpart ) was initiated in 2491, an element of the ORION project. Though not much is known about the first generation of warriors (their training, augmentation, goals, etc.), they were successful enough to garner the necessary consent for a second phase, aptly named SPARTAN II. Under Dr. Halsey, the Spartans would be developed in conjunction with the MJOLNIR armour project, the culmination of a powered exoskeleton technology that had been used for some time by the UNSC, and when discarded, by frustrated cargo handlers everywhere. The initial goal of the SPARTAN/MJOLNIR project was to provide a surgical strike team capable of dealing with Human rebellions quickly and efficiently, averting the use of large scale military force, and preventing the civil war, and tremendous loss of life, that would have inevitably ensued.

A total of 75 children, approximately age six and selected for their specific genetic dispositions (that is, being as close to perfect as science could determine), were "recruited". They were replaced with congenitally defective flash-clones to cover the enlistment, and trained, primarily on and below the surface of Reach, by one Chief Petty Officer Mendez, arguably the best Drill Instructor in the Navy. Their family names, whatever they may have been, were stripped, purged from record, and forever replaced with a 3 digit designation. Their upbringing would be defined not only by gruelling physical routine, but by a comprehensive academic tutelage under Deja, a Class II AI created specifically for the SPARTAN II project.

In March of 2525, on the orbital ONI Medical Facility above Reach, the then 14 year old candidates underwent a series of drastic and inadvisable operations to dramatically enhance their skeletal, muscular, optical, and nervous systems (FoR p.56). Of the original 75, a reported 33 survived the processes; 30 were lost, and 12 irrevocably crippled (though still used by ONI in research and ops planning). (Note: The exact number of Spartans to survive the conflicts to follow varies dramatically from source to source.)

Both before and after their final union with the MJOLNIR armour, the SPARTAN II's, with their overwhelming physical abilities, improvisational skills, and keenness for adversity, handled their operations with a profound efficiency: as of August 27, 2552 they had suffered only 3 KIA's and 1 too wounded to continue active duty, giving them the best record of any UNSC unit. Of course, they were officially listed as only MIA, part of ONI Section 2's successful propaganda campaign to boost morale; a program spearheaded by the SPARTAN II's and their glorious triumphs in battle, though strangely silent concerning Humanity's slow and imminent loss of the war against the Covenant.

Since their harrowing escape from Reach and the destruction of nearly 500 Covenant vessels consumed in the explosion of the 30km long Covenant Command Station, Unyielding Hierophant, the arduous task of defending Humanity from the ever gargantuan Covenant fleet (wise to the Earth's location) fell into their "big, green, armoured hands." Though their numbers were bolstered to 7 (or 8, including the abducted Kelly) before their return to Earth, the story's continuation focuses only on Spartan-117, with no mention of his comrades. Let's hope one is enough.

Sergeant Major Avery Johnson
The Man. The Myth. The Legend.

Whatever the grizzly details of Sgt. Johnson's current reputation, he has certainly earned it. And, if you have anything to say, you had better be well out of boot range when you do.

Several things characterize Johnson's known career thus far: his bad-ass command style, addiction to Flip music (a descendant of old Earth "Metal"), and his apparent infection and subsequent death at the hands of the Flood, as recorded on the headset of the late Pvt. Jenkins.

Unable to harmonize with and thereby commandeer his nervous system, due to its erratic behaviour as a symptom of Boren's Syndrome (p.243, FS), the Flood simply passed him over. The only apparent trace of his pseudo-infection are bits of dead, non-infectious Flood DNA, from which some intact gene fragments have given him a kind of regenerative ability (though whether these leftovers are a result of the parasitic invasion or Johnson's eating the little bastard for the inconvenience is unknown ;)

Unlike many other members of the Human military, Johnson holds no grudges or prejudices against the "freakish" SPARTANS, or even Elite warriors when the need arises. He is motivated by an hatred for the Covenant's war on Humanity, and he'll need all the mop-up crew he can muster to follow in his wake.

Office of Naval Intelligence (ONI)
Much like its acronym's literal namesake, the UNSC Office of Naval Intelligence manages to simultaneously elicit both blatant awe and suspicious fear, while existing in both the forefront and shadows of Humanity's military operation. Their presence is unmistakable, but their details and internal organization are largely unknown.

Section 3 and NavSpecWep are involved in all aspects of covert and black operations, intelligence gathering, special weapons research and development, mission planning, and consultation.

Section 2 of ONI is involved primarily in propaganda and data manipulation, both in the name of security and keeping the hopes of Humanity set high. Nothing, so far, is known about the implied Sections 1 or 0.

Their people are everywhere, as most recently demonstrated by Lieutenant Haverson, formerly aboard the Pillar of Autumn and rescued from the wreckage of Halo 04. Although compliant and dedicated, most operatives have a tendency to act above the law, often skirting their own protocols for the sake of speed, subtlety, and effectiveness. Thankfully, while they may tempt fate and hoard their secrets, Humanity's preservation is still a top priority...

Covenant


Arbiter
In times of crisis, an Elite warrior is chosen to don the ancient armour, and assume the role of the Arbiter, "The Will of the Prophets". The nature of the Arbiter's challenges (to quell threats and insurrections) guarantee his death, but also his internment in the hallowed Mausoleum to sleep with the other Blessed.

And so, the Fleet Commander of the armada at Halo 04 was condemned to death for heresy, having failed at his charge and allowing the Sacred Ring to be destroyed. His appeals on the grounds of the unpredictable nature of "The Demon" (Master Chief) and of the struggles encountered with the release of the parasite (The Flood) were ignored. Following his public torture, he was brought before Truth and Mercy and allowed the chance to redeem himself in concert with his execution. He would become the Arbiter in order to quell a band of Heretics, but he would surely die in the process; the Council would have their corpse. And yet, he survived time and time again.

Following the betrayal of the Elites, the Arbiter remained in shock and disbelief that the Prophets would turn on them and that the Great Journey was a lie. Even his introduction to the Master Chief in the presence of Gravemind was not enough. But as he continueed his quest for revenge, the pieces fell into place. In the end, only an alliance with Johnson and Miranda allowed him the opportunity both to "stop the key from turning" and avenge his murdered comrades.

Tartarus
The lowest depths of the Earth, the realm of the dead, and in our case, the Chieftain of the Brutes. The Brutes are the most recent amalgamation into the Covenant, and appear to be the most willing members. Their affinity for violence, their "brute" strength, and their unquestionable dedication to the Prophets have made them the favored race of the Hierarchs. While Truth may hide some motive for replacing the Elites, Tartarus and his company are lead by a pure desire to usurp the Elites and become the Prophet's honoured escort on the Great Journey. Tartarus schemed to acquire his power and a place for himself in this "salvation", but at his death at the hands of the Arbiter, he remained only a blind pawn.

Prophets
Once locked in a bitter war with the Elites, the discovery of Forerunner technology quelled hostilities long enough to form a pact where the Elites would protect the Prophets and facilitate the scourging of the galaxy in a joint attempt to discover the mode of the Forerunner's ascension from physical reality (what they refer to as The Great Journey). Though formed through mutual agreement and governed by a Council of both races, the three Prophets known as the Hierarchs ultimately control all aspects of the Covenant's government, military, and theology. Whether their claim to have evolved on a planet laden with Forerunner tech or their intrinsic skill at manipulation has secured this place as the Covenant priest-leaders is not fully known. Regardless, the Prophets are by far the most subtle and mysterious of the Covenant races.

Heretics
Though the Covenant is driven by religious zeal, not all have ascribed to it. Insurrections and rebellions have happened often throughout the Covenant's long history: the Hunter problem and the Grunt Rebellion are just a couple that we know of.

The most recent organization against the powers that be saw Elites and Grunts rallying behind another Elite known only as the Heretic Leader. Further encouraged by information volunteered by the rescued 343 Guilty Spark, the Heretics set up their base on a Forerunner station and lab orbiting in the atmosphere of Threshold (that predates Halo 04 by several hundred years). Though it is uncertain how long his movement had been going on, it is from this station that he intended to spread his message. Whether the release of the Flood on the orbital platform was accidental or merely part of his plan to "make [the Elites] see" is unknown. His death seems unnecessary now, and we can only hope that his onetime followers will hold no grudge against the Arbiter, and rally behind the Elites left over from the now fractured Covenant.

Spec-Ops Leader "Half-Jaw"
Somber and professional, this high-ranking Spec-Ops Elite (nicknamed "Half-Jaw") leads his troops into battle with a rare care and sensibility. He has been through a great deal, from quelling heresies to repeated skirmishes with the Flood, but will find his greatest challenge yet as he fights against the betrayal and attempted annihilation of his race by the Prophets and Brutes.

Flood


Gravemind
Gravemind is, as of yet, a mystery. Cognizant, emotional, and cunning, he is a guiding force behind the Flood found on Delta Halo 05. However, it is not known if he should be referred to as 'the' or 'a' Flood Intelligence, or whether he is a singular source/leader or a Flood form which will eventually grow under the proper conditions. It is also unknown how he manages to communicate with the other Flood and if he possesses motives and aspirations beyond the mindless hunger the Flood is typically known for. He does appear to be capable of some rather impressive feats: utilizing the Halo's teleportation grid, assimilating and linking with other life forms and machinery (Regret and 2401), and, in capturing John and the Arbiter, a sort of omnipresence. With the annexation of High Charity, its tremendous biological and technological assets, and the willingness of Cortana, the next move is certainly his...


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