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Heartless

SHADOW It sinks into the ground while moving, so timing is the key to defeating it. The moment it surfaces, attack away!

SOLDIER It unleashes decent attacks from every angle. Stay alert while fighting it! It counterattacks with a kick, so retaliate with Cyclone to float in midair and unleash combo attacks!
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LARGE BODY It will block attacks dealt from the front, so a good option is to perform a series of combos from behind, finishing with Full Swing. When enraged, it will repeatedly tackle its target. That's the time to use reaction commands. Use Kickback to finish the battle!
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SILVER ROCK It quickly disappears into a ball of light, setting off an explosion when it reappears. Use reaction commands when it's in light form. It easily resists magic, so don't be shy about using the Keyblade!
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Shift Shot

EMERALD BLUES Attack from a safe distance, while watching out for its sudden tackle. When its HP gets low, a tornado forms, drawing the enemy close. It easily resists magic, so don't be shy about using the Keyblade!

CRIMSON JAZZ It chases its target with determination while scattering mines, so be wary when fighting this creature. When its HP gets low, it places a large mine. Avoid it before it explodes. It easily resists magic, so don't be shy about using the Keyblade!

AIR PIRATE Its swiftness makes it hard to attack, so wait until it is still before attacking. Use magic to stop its movements. Avoid its retaliating tackle kicks by using the reaction commands!

TRICK GHOST It has two faces, both of which need to be fought differently. When in the air, move in close to seal its long-range attacks. When on the ground, move far away to avoid its short-range attacks.

RABID DOG It won't move until approached, so move in swiftly and attack. It becomes tired and lets its guard down after counterattacks. Attack then for an easy battle.

HOOK BAT It generally flies around scoping the area. When it swoops, use Bat Battery to capture it and attack surrounding enemies. After this attack, use combos while in the air to defeat it.
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BOOKMASTER A great mage who can handle all three types of elemental magic. It bears a striking resemblance to Red Nocturne, Blue Rhapsody, and Yellow Opera when changing stance for use of each magic. It is immune to all magic, and should be defeated immediately.

MINUTE BOMB When attacked, it counts down for self-destruction. Use Dodge Roll seconds before the explosion to lure surrounding enemies into it. To play it safe, parry its tackles to make it lose its will to fight.
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Dodge Roll

HAMMER FRAME It taps the ground to create a sonic wave. Jump to avoid the wave and defeat it with combos. When its HP gets low, it attacks with a series of tackles, so defeat it immediately!

BULKY VENDOR A rare Heartless that can be found in certain worlds. It appears when you poke around various areas of the map. It only appears in certain areas, and once it appears, it will not appear in that area for a while. Use the reaction command to get items. Figure out its secret pattern to get specific items.
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Prime Capsule Rare Capsule Capsule Prize

FORTUNETELLER It uses and is immune to all ice magic. When its HP gets low, it uses magic to try to freeze the target. Try counterattacking with Clear Shot.
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CANNON GUN It shoots bombs from afar, so defeat it immediately. Avoid areas of potential bomb drops while attacking. It runs off when approached, so follow it closely and defeat it.

RAPID THRUSTER It attacks in a group, so be ready to attack with reaction commands. Start with Speed Trap, followed by the wide Aero Blade attack. It chases its target with determination when counterattacking. Run!
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DRILLER MOLE It moves underground, so follow the clouds of dust for its position. Use a finishing move to lure it out of the ground. Attack when its face pops out of the ground!

LANCE SOLDIER The soldier and lance don't get along, so it will be easy to catch this enemy off guard. When its HP gets low, the lance goes nuts. Grab it with Lance Tug to attack surrounding enemies. A good strategy is to lower its HP and wait for the chance to use Lance Tug.
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MORNING STAR When its HP gets low, it unleashes its Press attack. Use Bump and Meteor Strike for a counterattack combo! Meteor Strike can be done in succession, so make sure to grab surrounding enemies as well!
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FIERY GLOBE It runs before it attacks, making its movements easy to read. It has little HP and is weak against ice. Use ice magic to defeat it.

ICY CUBE It jumps before it attacks, making its movements easy to read. It has little HP and is weak against fire. Use fire magic to defeat it.

FAT BANDIT Immune to fire magic, it parries most attacks dealt from the front. Use the Rush attack from behind and defeat it with a combo attack. Parry its fire bombs for a chance to unleash Full Swing!
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LUNA BANDIT It backs away during combat, so close in with thrust attacks. Catch it off guard after parrying its attacks to defeat it.

GARGOYLE KNIGHT Although it looks like an ordinary statue, it attacks with no warning. Immune to magic, it can attack from any range. Parry its attacks for a chance to use reaction commands.
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GARGOYLE WARRIOR Although it looks like an ordinary statue, it attacks with no warning. Immune to magic, it is skilled in ranged attacks. Fully avoid its spinning attacks for reaction commands. If timed well, it can be defeated in a single blow.

WIGHT KNIGHT It merely wanders around, but once attacked, it attacks persistently. Parry its attacks to ward it off.

GRAVEYARD It boldly approaches its target, but catch it off guard after it attacks. It summons persistent ghouls when it turns into a headstone. Defeat it before it has a chance to call forth these annoying ghouls.

TOY SOLDIER It merely sits and waits for the enemy to come closer, so attack from afar. When it turns into a box, it begins to attack from a distance, making it impossible to close in on.

AEROPLANE It shoots bullets from midair, but only in a forward direction. Its movement and speed increases when retaliating, so defeat it when it's flying slowly.

HOT ROD It attacks and withdraws quickly, making it hard to hit. Use magic to defeat this enemy. When its HP gets low, it moves around even quicker, so be sure to defeat it as soon as possible.

ASSAULT RIDER Avoid getting hit with its spear by using the well-guarded Jump attack to defeat it. When HP gets low, its attacks begin to get bold. Use big attacks to defeat it before it uses its explosive attack.

NIGHTWALKER It jumps around while attacking persistently, so attack it and defeat it immediately. Watch out for its powerful counterattack.

BOLT TOWER It has very high defense, and can only take damage in the face. Attack the face! If caught by its snag laser, use the reaction command Bolt Reversal continuously to escape. If successful, a big explosion will unleash damage upon nearby enemies.
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MAGNUM LOADER It moves in a clockwise motion around its target, so keep that in mind while attacking. It moves swiftly, so attack it in the few instances it slows its movements. Keep an eye out to avoid and counter its high-speed tackle with Quick Blade.
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STRAFER It moves in a clockwise motion around its target, so keep that in mind while attacking. Make sure to close in, as it attacks far away targets with a laser.

DEVASTATOR It can fly around or transform into a tank. In the air, it follows its target around, so keep a fair distance. The tank attacks from afar, so close in while dodging the cannons. Watch out for the electric attack unleashed during its transformation!

LIVING BONE Make sure to dodge its strong attacks as they deal huge damage. Weaken it instantly by crushing its head with the reaction command! With a shaman, it powers up to unleash deadly curses, but merely defeat it as you would a shaman.
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SHAMAN It attacks from afar and moves around very little. It is very magic-resistant and nullifies all attacks while taking on its mask form. The cursed flame it occasionally unleashes firmly chases its target, but it can be used advantageously with reaction commands!
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AERIAL KNOCKER Once the battle begins, there is no fleeing. It has three types of punches, so figure out which it will unleash and choose an appropriate strategy. Its tackling punch is powerful, so defeat it quickly with successive reaction commands!
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TORNADO STEP It attacks as it moves, so once it starts spinning, stop its movements with reaction commands. Use Tornado Ride and grab the enemy for a free ride while attacking surrounding enemies.
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CRESCENDO It restores the HP of surrounding enemies. Use Heal Stomp with the right timing to heal the party. When attacked, it may call for help, so be sure to defeat it immediately.
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CREEPER PLANT It stays in place and shoots seeds. Use reaction commands when it counterattacks with its roots. Use Root Ravager to uproot and attack surrounding enemies at once!
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ARMORED KNIGHT It charges its target in a group. Use the reaction command Rising Sun when it jumps into the sky, as it is about to unleash a tackling attack. Use Rising Sun in succession for various combos!
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SURVEILLANCE ROBOT Use reaction commands Snag, then Sparkle Ray to attack surrounding enemies with a laser! Keep an eye out for opportunities to use reaction commands even if the laser attack is parried!
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NEOSHADOW It produces a shadow on the ground before attacking. Catch it off guard right after it attacks. Once it tries to jump and attack, use the reaction command Aerial Dance for a flurry of attacks!
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VOLCANIC LORD A Heartless called forth by greedy Pete in Agrabah. It appeared with Blizzard Lord. It was weak against ice, but it tormented Sora and his friends with its use of fire.

BLIZZARD LORD A Heartless called forth by greedy Pete in Agrabah. It appeared with Volcanic Lord. It was weak against fire, but it tormented Sora and his friends with its use of ice.

THRESHOLDER The doors possessed by Possessor that attacked Sora and his friends. Possessor was separated from the doors with Release, in which the power of the Keyblade was poured into the keyhole blocked by its arms.

POSSESSOR A Heartless that appeared in Beast's Castle. It possessed the dungeon doors, turning it into Thresholder. It had the power to conceal itself, but had very few other powers.

SHADOW STALKER A Heartless that attacked Belle in Beast's Castle. It jumped around on the floor, pillars, and chandelier of the ballroom, creating mayhem.

DARK THORN A liberated version of Shadow Stalker that appeared in Beast's Castle. It appeared and disappeared while running wild, creating a chaotic battle for Sora and his friends.

ILLUMINATOR A Heartless called forth in Port Royal by Pete. It had glowing eyes and a lantern on its tail, which was used to absorb light and create darkness to help Barbossa, whose weakness was moonlight.

GRIM REAPER A Heartless that appeared in Port Royal, it was said to be born from the curse of the Aztec gold. Using the curse to become undead, it became a ghoul, making it hard to be defeated.

GROUNDSHAKER A giant Heartless that appeared in the Pride Lands. It was created by the many illusions of Scar. The main body on the back of the creature controlled its bones, creating chaos in the savannah.

PRISON KEEPER A Heartless called forth in Halloween Town by Maleficent to get revenge on Sora. It held Lock, Shock, and Barrel captive while dealing various elemental attacks.

STORM RIDER A giant Heartless that appeared in the sky of the Land of Dragons. An intense battle was fought by Sora above the palace. Originally a creature that gave strength to the earth and people, it was turned into a Heartless.