|
|
 |
 |
Heartless
SHADOW
It sinks into the ground while moving, so timing is the key to defeating it.
The moment it surfaces, attack away!
SOLDIER It unleashes decent attacks from every angle. Stay alert while fighting it!
It counterattacks with a kick, so retaliate with Cyclone to float in midair and
unleash combo attacks!
Reactions: Cyclone
LARGE BODY
It will block attacks dealt from the front, so a good option is to perform a
series of combos from behind, finishing with Full Swing.
When enraged, it will repeatedly tackle its target. That's the time to use
reaction commands. Use Kickback to finish the battle! Reactions:
Guard
Full Swing
Kickback
SILVER ROCK
It quickly disappears into a ball of light, setting off an explosion when it
reappears. Use reaction commands when it's in light form.
It easily resists magic, so don't be shy about using the Keyblade!
Reactions:
Shift Shot
EMERALD BLUES
Attack from a safe distance, while watching out for its sudden tackle. When
its HP gets low, a tornado forms, drawing the enemy close.
It easily resists magic, so don't be shy about using the Keyblade!
CRIMSON JAZZ
It chases its target with determination while scattering mines, so be wary when
fighting this creature.
When its HP gets low, it places a large mine. Avoid it before it explodes. It
easily resists magic, so don't be shy about using the Keyblade!
AIR PIRATE
Its swiftness makes it hard to attack, so wait until it is still before
attacking. Use magic to stop its movements.
Avoid its retaliating tackle kicks by using the reaction commands!
TRICK GHOST
It has two faces, both of which need to be fought differently.
When in the air, move in close to seal its long-range attacks. When on the
ground, move far away to avoid its short-range attacks.
RABID DOG
It won't move until approached, so move in swiftly and attack.
It becomes tired and lets its guard down after counterattacks. Attack then for
an easy battle.
HOOK BAT
It generally flies around scoping the area. When it swoops, use Bat Battery to
capture it and attack surrounding enemies.
After this attack, use combos while in the air to defeat it.
Reactions:
Bat Cry
BOOKMASTER
A great mage who can handle all three types of elemental magic.
It bears a striking resemblance to Red Nocturne, Blue Rhapsody, and Yellow
Opera when changing stance for use of each magic. It is immune to all magic,
and should be defeated immediately.
MINUTE BOMB
When attacked, it counts down for self-destruction. Use Dodge Roll seconds
before the explosion to lure surrounding enemies into it.
To play it safe, parry its tackles to make it lose its will to fight.
Reactions:
Dodge Roll
HAMMER FRAME
It taps the ground to create a sonic wave. Jump to avoid the wave and defeat
it with combos.
When its HP gets low, it attacks with a series of tackles, so defeat it
immediately!
BULKY VENDOR
A rare Heartless that can be found in certain worlds. It appears when you poke
around various areas of the map.
It only appears in certain areas, and once it appears, it will not appear in
that area for a while. Use the reaction command to get items. Figure out its
secret pattern to get specific items.
Reactions:
Prime Capsule
Rare Capsule
Capsule Prize
FORTUNETELLER
It uses and is immune to all ice magic.
When its HP gets low, it uses magic to try to freeze the target. Try
counterattacking with Clear Shot. Reactions:
Clear Shot
CANNON GUN
It shoots bombs from afar, so defeat it immediately. Avoid areas of potential
bomb drops while attacking.
It runs off when approached, so follow it closely and defeat it.
RAPID THRUSTER
It attacks in a group, so be ready to attack with reaction commands. Start with
Speed Trap, followed by the wide Aero Blade attack.
It chases its target with determination when counterattacking. Run! Reactions:
Aero Blade
Speed Trap
DRILLER MOLE
It moves underground, so follow the clouds of dust for its position.
Use a finishing move to lure it out of the ground. Attack when its face pops
out of the ground!
LANCE SOLDIER
The soldier and lance don't get along, so it will be easy to catch this enemy
off guard.
When its HP gets low, the lance goes nuts. Grab it with Lance Tug to attack
surrounding enemies. A good strategy is to lower its HP and wait for the chance
to use Lance Tug. Reactions: Lance Tug
MORNING STAR
When its HP gets low, it unleashes its Press attack. Use Bump and Meteor Strike
for a counterattack combo!
Meteor Strike can be done in succession, so make sure to grab surrounding
enemies as well! Reactions:
Meteor Strike
Bump
FIERY GLOBE
It runs before it attacks, making its movements easy to read.
It has little HP and is weak against ice. Use ice magic to defeat it.
ICY CUBE
It jumps before it attacks, making its movements easy to read.
It has little HP and is weak against fire. Use fire magic to defeat it.
FAT BANDIT
Immune to fire magic, it parries most attacks dealt from the front. Use the
Rush attack from behind and defeat it with a combo attack.
Parry its fire bombs for a chance to unleash Full Swing! Reactions:
Full Swing
LUNA BANDIT
It backs away during combat, so close in with thrust attacks.
Catch it off guard after parrying its attacks to defeat it.
GARGOYLE KNIGHT
Although it looks like an ordinary statue, it attacks with no warning.
Immune to magic, it can attack from any range. Parry its attacks for a chance
to use reaction commands. Reactions:
Release
GARGOYLE WARRIOR
Although it looks like an ordinary statue, it attacks with no warning. Immune
to magic, it is skilled in ranged attacks.
Fully avoid its spinning attacks for reaction commands. If timed well, it can
be defeated in a single blow.
WIGHT KNIGHT
It merely wanders around, but once attacked, it attacks persistently. Parry
its attacks to ward it off.
GRAVEYARD
It boldly approaches its target, but catch it off guard after it attacks.
It summons persistent ghouls when it turns into a headstone. Defeat it before
it has a chance to call forth these annoying ghouls.
TOY SOLDIER
It merely sits and waits for the enemy to come closer, so attack from afar.
When it turns into a box, it begins to attack from a distance, making it
impossible to close in on.
AEROPLANE
It shoots bullets from midair, but only in a forward direction.
Its movement and speed increases when retaliating, so defeat it when it's
flying slowly.
HOT ROD
It attacks and withdraws quickly, making it hard to hit. Use magic to defeat
this enemy.
When its HP gets low, it moves around even quicker, so be sure to defeat it as
soon as possible.
ASSAULT RIDER
Avoid getting hit with its spear by using the well-guarded Jump attack to
defeat it.
When HP gets low, its attacks begin to get bold. Use big attacks to defeat it
before it uses its explosive attack.
NIGHTWALKER
It jumps around while attacking persistently, so attack it and defeat it
immediately. Watch out for its powerful counterattack.
BOLT TOWER
It has very high defense, and can only take damage in the face. Attack the face!
If caught by its snag laser, use the reaction command Bolt Reversal
continuously to escape. If successful, a big explosion will unleash damage upon
nearby enemies. Reactions:
Bolt Reversal
MAGNUM LOADER
It moves in a clockwise motion around its target, so keep that in mind while
attacking.
It moves swiftly, so attack it in the few instances it slows its movements.
Keep an eye out to avoid and counter its high-speed tackle with Quick Blade. Reactions:
Quick Blade
STRAFER
It moves in a clockwise motion around its target, so keep that in mind while
attacking.
Make sure to close in, as it attacks far away targets with a laser.
DEVASTATOR
It can fly around or transform into a tank. In the air, it follows its target
around, so keep a fair distance. The tank attacks from afar, so close in while
dodging the cannons.
Watch out for the electric attack unleashed during its transformation!
LIVING BONE
Make sure to dodge its strong attacks as they deal huge damage. Weaken it
instantly by crushing its head with the reaction command!
With a shaman, it powers up to unleash deadly curses, but merely defeat it as
you would a shaman. Reactions:
Grand Cross
Rodeo
SHAMAN
It attacks from afar and moves around very little. It is very magic-resistant
and nullifies all attacks while taking on its mask form.
The cursed flame it occasionally unleashes firmly chases its target, but it can
be used advantageously with reaction commands! Reactions:
Dispel
AERIAL KNOCKER
Once the battle begins, there is no fleeing.
It has three types of punches, so figure out which it will unleash and choose
an appropriate strategy.
Its tackling punch is powerful, so defeat it quickly with successive reaction
commands! Reactions:
Rapid Blow
TORNADO STEP
It attacks as it moves, so once it starts spinning, stop its movements with
reaction commands.
Use Tornado Ride and grab the enemy for a free ride while attacking surrounding
enemies. Reactions:
Tornado Ride
CRESCENDO
It restores the HP of surrounding enemies. Use Heal Stomp with the right timing
to heal the party.
When attacked, it may call for help, so be sure to defeat it immediately. Reactions:
Heal Stomp
CREEPER PLANT
It stays in place and shoots seeds. Use reaction commands when it
counterattacks with its roots. Use Root Ravager to uproot and attack
surrounding enemies at once! Reactions:
Root Ravager
ARMORED KNIGHT
It charges its target in a group. Use the reaction command Rising Sun when it
jumps into the sky, as it is about to unleash a tackling attack.
Use Rising Sun in succession for various combos! Reactions:
Rising Sun
SURVEILLANCE ROBOT
Use reaction commands Snag, then Sparkle Ray to attack surrounding enemies
with a laser!
Keep an eye out for opportunities to use reaction commands even if the laser
attack is parried! Reactions:
Sparkle Ray
Snag
NEOSHADOW
It produces a shadow on the ground before attacking. Catch it off guard right
after it attacks.
Once it tries to jump and attack, use the reaction command Aerial Dance for a
flurry of attacks! Reactions:
Aerial Dance
VOLCANIC LORD
A Heartless called forth by greedy Pete in Agrabah. It appeared with Blizzard
Lord.
It was weak against ice, but it tormented Sora and his friends with its use of
fire.
BLIZZARD LORD
A Heartless called forth by greedy Pete in Agrabah. It appeared with Volcanic
Lord.
It was weak against fire, but it tormented Sora and his friends with its use
of ice.
THRESHOLDER
The doors possessed by Possessor that attacked Sora and his friends.
Possessor was separated from the doors with Release, in which the power of the
Keyblade was poured into the keyhole blocked by its arms.
POSSESSOR
A Heartless that appeared in Beast's Castle. It possessed the dungeon doors,
turning it into Thresholder.
It had the power to conceal itself, but had very few other powers.
SHADOW STALKER
A Heartless that attacked Belle in Beast's Castle.
It jumped around on the floor, pillars, and chandelier of the ballroom,
creating mayhem.
DARK THORN
A liberated version of Shadow Stalker that appeared in Beast's Castle.
It appeared and disappeared while running wild, creating a chaotic battle for
Sora and his friends.
ILLUMINATOR
A Heartless called forth in Port Royal by Pete.
It had glowing eyes and a lantern on its tail, which was used to absorb light
and create darkness to help Barbossa, whose weakness was moonlight.
GRIM REAPER
A Heartless that appeared in Port Royal, it was said to be born from the curse
of the Aztec gold.
Using the curse to become undead, it became a ghoul, making it hard to be
defeated.
GROUNDSHAKER
A giant Heartless that appeared in the Pride Lands. It was created by the many
illusions of Scar.
The main body on the back of the creature controlled its bones, creating chaos
in the savannah.
PRISON KEEPER
A Heartless called forth in Halloween Town by Maleficent to get revenge on Sora.
It held Lock, Shock, and Barrel captive while dealing various elemental attacks.
STORM RIDER
A giant Heartless that appeared in the sky of the Land of Dragons. An intense
battle was fought by Sora above the palace.
Originally a creature that gave strength to the earth and people, it was turned
into a Heartless.
|
|
|
 |