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Enemies

Acro-Bandits

Appears in Eastern Hills, etc. Five of them pop out at once. If you smack each one as they pop out of the ground, they're a piece of cake.

Armos

Appears in the Wind Ruins. Built by the Minish for the Wind Tribe long ago. They look like stone statues, but if you get too close, they move!

Ball and Chain Soldier

Appears in the Palace of Winds. They're not fast, but that iron ball is a bruiser! Try to hit them after they swing the ball.

Beetle

Appears in various areas. They appear under rocks and grass. If they grab you, you won't be able to move. Swing your sword to get away.

Big Blue Chuchu

Appears in the Temple of Droplets. An ordinary blue Chuchu. Fighting him while Minish-size is daunting, but just try to avoid that electric attack.

Big Green Chuchu

Appears in Deepwood Shrine. A perfectly ordinary Chuchu. Though not much of an enemy usually, they are terrifying to anyone Minish-sized.

Big Octorok

Appears in the Temple of Droplets. Frozen solid by the power of the Water Element. He's been frozen so long that his hunger is unbearable.

Black Knight

Appears in Dark Hyrule Castle. This is the strongest Dark Nut, with a good balance of attack and defense. They will do anything to stop you.

Bob-omb

Appears in dungeons. They often gather in groups in narrow areas. Once activated, they go a little crazy. Take them out with arrows.

Bombarossa

Appears in dungeons. They float in the air and explode when touched. Walk carefully, and you may escape unhurt...

Boulder

Appears on Mount Crenel, etc. These huge boulders come crashing down from cliff walls. They fall in a random pattern, so watch your step!

Bow Moblin

Appears in various areas. They fire arrows at you on sight. Block these with your shield and then close in and attack.

Chaser

Appears in dungeons. They move quickly to chase you once they spot you. Your shield will block them, so keep on your toes!

Chuchu

Appears in various areas. Chuchus come in many colors. Each color is a little different, but ranged weapons work against all.

Cloud Pirana

Appears in the sky. They swim through clouds like fish in water. Attack them in that brief moment when they pop out!

Crow and Takkuri

Appears in various areas. The black one is Crow. If you touch Takkuri, he will steal Rupees from you, so be careful!

Dark Nut

Appears in Castor Wilds. These armor-clad soldiers are tough. Use your shield and roll skills to find an opening in his defenses...

Door Mimic

Appears in the Royal Crypt. They look like doors, but they're really traps! If you get too close to one, it will fall down on you!

Eyegore Statue

Appears in Castor Wilds. They move when you put an arrow in their eye. No other attacks work. You can always just let them pass...

Fire Wizzrobe

Appears in the Palace of Winds. They wield fire magic. Hit them when they appear so they don't cast another spell!

Floor Master

Appears in dungeons. If these guys grab you, they'll send you back to the start of the dungeon. Watch out when he attacks with others.

Ghini

Appears in the Royal Valley, etc. These dark beasties are attracted to light, and if they attack you, they may suck your life away!

Gibdo

Appears in the Palace of Winds. These mummies keep coming at you when you attack. It's better to fight from a distance if you want to avoid damage.

Gleerok

Appears in Cave of Flames. A Gleeok with a hard, rocky shell found in Mount Crenel. Hiding in lava, this beast spews fire on everything it sees.

Golden Octorok
Appears in...well, we're not sure! The legendary Golden Octorok. It can't be confirmed, but they are said to shoot chunks of pure gold..

Golden Rope

Appears in...well, we're not sure! The legendary Golden Rope. It has much more aggressive than normal ones: it will attack you on sight.

Golden Tektite

Appears in...well, we're not sure! The legendary Golden Tektite. It has much more power.

Gyorg Pair

Appears in Palace of Winds. Females are larger than males. They fly around the Palace of Winds, preying on adventures.

Helmasaur

Appears in various areas. Their fronts are protected with metal masks, but their back sides aren't! Pop off that mask for an easy battle!

Ice Wizzrobe

Appears in the Palace of Winds and Dark Hyrule Castle. They wield ice magic. They're weak agains fire, so attack with fire for quick battle.

Keaton

Appears in various areas. This thieving fox preys upon travelers and merchants. He may not be strong, but he will attack very quickly, so be careful.

Keese

Appears in various areas. These bats live in dungeons and caves. Their movement is unpredictable, so use range weapons from a safe distance.

Lakitu

Appears in the sky. They float on clouds. They don't move, but they do throw lightning bolts. Steal their cloud with the Gust Jar.

Leever

Appears in Wind Ruins Veil Falls. These baddies move freely underground when attacking. You never know where they will pop up, so keep your shield raised and at the ready!

Like Like

Appears in caves, dungeons, etc. Don't let them grab you: they'll eat your shield if they hold on long enough. Swing your sword to escape.

Madderpillar

Appears in Deepwood Shrine, etc. This caterpillar moves in a zigzag pattern. If you hit him on the nose, he gets upset and startsrunning around.

Mazaal

Appears in the Wind Ruins. Constructed by the Wind Tribe to repel intruders, this sturdy machine cannot be destroyed by any external force.

Moldworm

Appears in Minsh roads. They come out of the ground when they sense prey. If you get swallowed, you will take damage and get all dirty! Watch out, because when you're all dirty, Pestos will come after you.

Moldorm

Appears in various areas. These guys move quickly and randomly. Trap them in a corner and take them out quickly.

Mulldozer

Appears in Minish roads, dungeons, etc. There are red and blue ones. They may look small and weak, but their hard shells make them formidable.

Octorok

Appears in various areas. There are red and blue ones. They've appeared in every Zelda game to date. They spit rocks, so be careful!

Peahat

Appears on Mount Crenel, etc. These strange beasts hover on propeller-like leaves. You can pull them out of the sky with your Gust Jar.

Pesto

Appears in Minish roads, dungeons, etc. There are red and blue ones. The blue ones are stronger and throw things down on your head.

Puffstool

Appears in Deepwood Shrine. These mushroom beasties scatter spores all over the dungeon. When their caps are red, they are invincible.

Red Dark Nut

Appears in Palace of Winds. These Dark Nut commanders are strong, but if you relax and find an opening, you can still defeat them.

Rock Chuchu

Appears in Veil Falls. These tough Chuchus wear rocks on their heads. The rocks protect them from damage, so you'll have to find a way to knock the rocks off before you'll be able to destroy them.

Rollobite

Appears in dungeons. His hard shell protects him from swords, but once he rolls into a ball, you can use the Gust Jar to draw him in.

Rope

Appears in various areas. They'llcome straight for you if they spot you. Just swing your sword when they charge at you.

Rupee Like

Appears in caves, dungeons, etc. This Rupee Like has a Rupee dangling from its head stalk. This clever lure attracts greedy and delicious heroes.

Spark

Appears in dungeons. They cling to walls and move quickly. Normal attacks may not work, but the boomerang is pretty effective.

Scissors Beetle

Appears in Minish roads and dungeons. These monsters have sharp mandibles. Hit them when they shoot these away. Avoid their attacks to get in close.

Sluggula

Appears in Minish dungeons. They drop from the ceiling unexpectedly. They are slow, so take your time, and defeat them one by one.

Spear Moblin

Appears in Minish Woods, etc. They rush you on sight. They also block head-on attacks with their spears, so circle around to attack.

Spiked Beetle

Appears in dungeons. Covered in hard, spiny shells. Few attacks work on them. You have to flip them over to hurt them.

Spiny Beetle

Appears in various areas. They hide under common rocks and grass. Be careful, because they can pop out when you least expect it!

Spiny Chuchu

Appears in various areas. These Chuchus project spikes from their bodies at the first sign of danger. Try a well placed bomb.

Stalfos

Appears in dungeons. Blue ones jump, and red ones throw bones. See what happens when you remove their heads with the Gust Jar.

Tektite

Appears on Mount Crenel, etc. They move by jumping long distances. Their movement can be unpredictable, so attack them when they are still.

Trap

Appears in various areas. A trap with sharp blades. Some are triggered by nearby intruders, while others follow a set path.

Vaati Reborn

The sorcerer Vaati took this form after draining the power of the light force from Princess Zelda. Theevil beams from his eyes are devastating.

Vaati Transfigured

Once Vaati's body has been shattered, this dark form rises up, all that remains of the evil sorcerer. Only the sacred Four Sword can defeat him.

Vaati's Wrath

This is the embodiment of purest evil, the final form of the power-mad Vaati. Its mind is consumed with a hunger for destruction. Find its weakness.

Wall Master

Appears in dungeons. If these guys grab you, they'll send you back to the start of the dungeon. Dodge them as they fall, then attack.

Wizzrobe

Appears in the Palace of Winds. They wield fire magic. Hit them when they appear so they don't cast another spell!

Wisp

Appears in dungeons. They float in midair. They won't hurt you, but if you touch them, you won't be able to use your sword for awhile.