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Enemies

Skulltula - Spiders with hard shells and soft undersides. If you walk under one they will drop down and begin to rotate. Attack them when their shells are turned away. The Deku Spin attack is ineffective, so use bubbles. They will strike you if you touch them.

Green Chuchu - Bouncy green blobs of jelly. One hit with your sword will destroy one, but they jump, making them difficult to hit. Try using jump attacks to hit them. If you touch one you will take very minor damage. Destroying one yields a Magic Jar.

Red Chuchu - Identical to Green Chuchus, except in that they are red and drop Hearts instead of Magic Jars.

Yellow Chuchu - Blobs of yellow jelly. Destroy them to receive arrows.

Blue Chuchu - It's just a ball of water, but water has a tendency to freeze nicely.

Bad Bat - Evil black bats. They fly around overhead and swoop down to attack you. Shoot them from long-range or target them and strike them with your sword when they attack.

Keese - Identical to Bad Bats, but sometimes enhance themselves with other elemental powers.

Ice Keese - A Keese in a freezing blue cloud. If it hits you, you will be frozen. Press any buttons rapidly to break free.

Fire Keese - A Keese in a ball of fire. If it hits you, you will catch fire and take damage over a short period of time.

Guay - Birds that behave identically to Bad Bats, except for the distinctive noise that they make to warn you of their attack.

Deku Baba - Stationary Venus-flytrap-like plants that lunge at you to attack. Dodge their attack and hit them to make them stand up. Hit them again to acquire a Deku Stick. Destroying them while they are in any other position yields Deku Nuts.

Deku Baba (withered) - Stationary Venus-flytrap-like plants that stand straight up and wave around. Strike them once to get a Deku Stick. They will regenerate after you destroy them.

Mini Baba - Tiny stationary Venus-flytrap-like plants. You will take damage if you touch one. One swing from your sword will destroy them and give you Deku Nuts. They regenerate after you destroy them.

Bio Deku Baba - By far the most dangerous of all Deku Babas. They can be found free or hanging from ceilings and lily pads. They are immobile while hanging, but if dislodged they are capable of running very quickly and take several hits to destroy. Hit them with Zora Link's boomerangs if you have the correct distance, or his fins if it gets too close.

Octorok - Octopi that float stationary in water. They spit rocks at you to attack and dive underwater if you get too close. Target them and raise your shield to deflect their rocks back at them. (Not all of Link's transformations have a shield that is effective). An Ice Arrow turns an octorok into convenient block of ice.

Big Octo - Giant octopi that float stationary in water, blocking your access to some areas. If you go near one it will suck you in and cause damage. Shoot them from far away or hit them with a boat.

Mad Scrub - Immobile Deku Scrubs that sit in Deku Flowers. They lob Deku Nuts at you to attack. Shoot them from a distance or hit them with your sword. If you stand close enough to one it will not be able to hit you. If you are flying above them, drop a Deku Bomb.

Dragonfly - Giant dragonfliesThey hover in front of you and strike with their tails. Ranged attacks are the most effective way of destroying them.

Hiploop - Angry beetles that charge at you if you look them in they eye. Raise your shield to block their charge. Ranged attacks are the most effective way of destroying them.

Hiploop (With Mask) - A Hiploop wearing a silver mask. Pull the mask off with the Hookshot and then give the unguarded Hiploop two more Hookshots attacks to defeat it.

Wolfos - Vicious wolves that jump out of the ground to attack you. They circle around you, pausing to slash you with their claws. They are invulnerable except for their tails. If one of their attacks misses, they will spin around, giving you an easy shot. The most effective way to destroy one is to wait for an attack, back flip to safety, and immediately riposte, preferably with a jump attack.

White Wolfos - Identical to Wolfos except in color.

Blue Bubble - Floating skulls shrouded in blue flames. If one sees you, it will fly at you, causing damage and placing a curse on you that prevents you from drawing your sword. If you are attacked, raise your shield to block and cause their fire to dissipate, then counterattack.

Red Bubble - Skull trailing red fire. They jump from hiding places to bounce around randomly. If you are about to be hit, raise your defenses to dispel their fire and leave them vulnerable to attack.

Real Bombchu - Small, fast creatures with bombs on their tails. If they see you, the bomb fuse will ignite and they will charge at you, exploding on impact. Raise your shield to stop their attack and cause them to explode harmlessly.

Dodongo - Massive, slow-moving, two-legged lizards. Invlulnerable except for their tails. They breathe fire to attack. Wait for them to breathe fire, then circle around and attack their tail. After a successful hit, they spin around in a circle to attack with their tail, which can be blocked by your shield, and then prepare to breathe fire again.

Leever - They pop out of the sand and come straight at you, ramming you to cause damage, and then disappear again. Hit them with your sword while they charge.

Takkuri - An evil bird that swoops down to steal your items. The best course of action is to run away before it can take Rupees or other items. If it manages to take something from you, you can buy it from the curiosity shop or return to the Dawn of the First Day. Destroy it to get a gold rupee.

Pea Hat - Giant propeller-like plants with razor-edged leaves. They raise up out of the ground and begin spinning. Each hit from the plant causes an entire heart of damage. When the blades tilt away from you, run forward and attack the root in the center of the plant. Your shield can block the blades.

Snapper - Spinning turtles with nearly impenetrable defense. As Deku Link, burrow into a Deku Flower and wait for one to move over you. Pop out of the flower to destroy the Snapper.

Black Boe - Clouds of shadow with glowing orange eyes. They hard in shadowed corners and dark rooms, and attack in large numbers. Use area-effect attacks, like the Deku spin and Goron ground pound to destroy them.

White Boe - Clouds of living snow. Identical to Black Boes except in appearance.

Dinofols - Raptor-like creatures that walk on two legs and wield curved axes. Block their attacks with your shield and strike with your sword whenever you can find the opportunity. Back flips are a good way to dodge, and leave the Dinofols open to attack. After you land a hit, get out of range of their fire breath.

Woodfall Gekko - A jumping lizard. After you hit it a few times, it will call a Snapper to ride on. Dive into a Deku Flower and pop out when the snapper is above you to dislodge the Gekko. Shoot it with the Hero's Bow to cause damage. After the Gekko is defeated, it becomes a frog.

Great Bay Gekko - The Gekko returns from Woodfall to give you another difficult fight, this time bringing an army of Mad Jelly with it. Pull it to you with the Hookshot to get your chance to attack. Whenever it gathers the Mad Jelly on the ceiling, freeze the blob with an Ice Arrow so that it falls to the ground and shatters, exposing the Gekko. If you are caught in a falling mass of viscous jelly, the Gekko will pummel you with a series of unblockable punches. Blobs of Jelly also make dangerous projectiles for the Gekko to throw at you.

Mad Jelly - Yellow slime used by the Gekko to attack you in Great Bay Temple. It disappears when you defeat the Gekko.

Eeno - Mounds of snow with arms and glowing orange eyes. They raise out of the ground and throw snow at you. Attack them with whatever you choose, but Fire Arrows are the most effective. Large Eenos will split into smaller ones if you attack them.

Blue Tektite - Four-legged bugs that hide underground and in snowballs. They jump, making them difficult to attack, or slide across the ground at you. Target them and use faster attacks like your Sword to increase your chances of hitting them. Running past them is also a good option.

Freezard - Pillars of ice that blow jets of freezing wind. Some rotate to face you, while others stay facing one direction. Fire arrows are the most effective weapon against them.

Snowhead Wizrobe - Wizards with an affinity for teleportation. When it begins to raise out of the ground, quickly hit it with an arrow. If you let it attack, it will cast a beam of ice that freezes the ground it hits. If you are hit by the attack or walk on the frozen ground, you will be encased in a block of ice. Press buttons rapidly to break free. At some point, Wizrobes will begin rising from all platforms simultaneously. The one to attack is the one that stays on the platform instead of running around.

Ikana Canyon Wizrobe - Identical to Snowhead Wizrobes, except that they attack with globs of napalm-like fire. By the time you fight one, you will have the Mirror Shield, which will reflect the fireballs.

Giant Bee - Just as their name suggests, these are huge stinging insects. Your best option is to run, but usually you won't be able to. Get far enough away to target and shoot them, or pull off a quick Spin Attack.

Like Like - Ugly gelatinous pillars that stretch a surprising distance to suck you in. If they attack you, they will steal your Hero's Shield, which you can retrieve by defeating the Like Like quickly. Resetting time will not return your shield. The best way to approach a Like Like is with a powerful weapon, and even then only after you stun it (Zora Link's boomerangs work well).

Skullfish - Skeletal fish that attack you relentlessly. If you find yourself being bitten, a flash from Zora Link's electric barrier will make short work of the pest. If you are on a flat surface, Zora Link's boomerangs are the way to go.

Desbreko - Enormous skullfish surrounded by a cloud of their smaller brethren. If you go close, you will be torn apart by many small, sharp teeth. Stand back and throw Zora Link's boomerangs at them. When they die, so do all nearby skullfish.

Shell Blade - Clams with impenetrable shells and deadly spines. If it charges you, block it with your shield and go stand next to it. When it opens up and turns its pink inside to you, cut it in half with Zora Link's fins.

Gerudo Pirate - Elusive female pirates. They patrol their fortress in great bay and throw you out if they see you. You can stun them with any weapon you choose, or run by them using the Stone Mask.

Elite Gerudo Pirate - These vicious warriors aren't fooled by your Stone Mask. When one finds you, hang back with your shield raised. If you stay back, she will eventually perform a spinning attack on you. Dodge out of the way, and get behind her. You have a few seconds to choose your attack while she tries to figure out where you went, but a Jump Attack with the Gilded Sword will strike her down in one blow.

Dexihand - Ghostly skeletal hands that reach out from walls. If one grabs you, it will slam you against nearby surfaces and then throw you away. Sever them with Zora Link's boomerangs.

Wart - A huge armored eye that protects itself with pinkish bubbles. Pull the bubbles off of it with the Hookshot and quickly hit them with your sword. When enough of the bubbles are gone that you can clearly see Wart's eye, shoot it with an arrow. Be warned, however, that all of the remaining bubbles will fall off and attack you and Wart will begin ramming the walls trying to hit you. Destroy the remaining bubbles and continue shooting Wart's eye when it opens until it explodes.

Nejiron - Explosive boulders with eyes and short legs. They appear from underground to roll at you, but are easily blocked or avoided. If you choose to attack one, be sure to do it from a distance outside of their blast radius.

Garo - Ninja spirits with an arsenal of acrobatic attacks and two very sharp swords. They appear in Ikana Canyon while you are wearing Garo's Mask. If you block one of their attacks, he will drop his swords, allowing you to riposte. However, their swords will frequently cut you around your sword, so your best plan is to dodge their strikes completely and then launch your own attack. If you win, a Garo will honor you with a hint about what to do next before consuming himself in a flash of green flames.

Garo Master - A Garo Ninja with highly increased speed and burning swords. The normal strategies do not work well on him. Wait for him to lunge at you and doge sideways, with your shield raised in case you don't get out of the way fast enough. He will disappear and then dive straight down at you, so don't stop moving. After he lands, use a jump attack and repeat the process.

Skull Keeta - The eternally sleeping captain of the ancient soldiers of Ikana, half-buried under a wall in the Ikana Graveyard. End his sleep with the Sonata of Awakening to accept the challenge written on the wall beside him. Chase him when he runs, slowing him down with arrows. At certain points a wall of fire will block your path and you will need to defeat two Stalchilds to continue. When you are close enough, hit Skull Keeta with your sword. He will turn on you and start to fight. He is not much more than a huge Stalchild, so dodge his flailing strikes and attack him with your bow and sword. After a few strikes, Skull Keeta will begin using a "Hip-Drop" style attack each time you land a successful strike. Get out from under his shadow to avoid it. After several more hits, Skull Keeta will stop fighting, deciding that you have completed his test. He turns over his rank as Captain to Link, and then requests permission to leave this world. Link grants Skull Keeta's request with a salute.

King's Guards - Two servants of the King of Ikana who attack you simultaneously. They each carry a sword and a shield. Wait until they draw their sword back to attack and then hit them before they can swing. Alternately, wait until after their attack and then hit them. Two hits will knock one down, but the only way to destroy one is with light. Knock them both down and then shoot fire arrows at the curtains overhead, letting light into the room. Be sure to burn both curtains before defeating both guards, in preparation for the next fight. If they are standing again, knock down the guards and shine light on them to destroy them. (Note: The guards do not need to have fallen to hit them with light, but if they are still standing they may block the light with their shields. They cannot be destroyed with light unless they are flat on the ground.)

Igos du Ikana - The ruler of the Kingdom of Ikana is as fearsome an enemy as you have seen. He carries an enormous sword and has a shield that blocks most of your attacks. Unlike his guards, the King does not telegraph his attacks with huge backswings or leave himself open after an attack. Stay close to him and strike him as soon as he starts an attack. If you can get behind him, attack rapidly. He has a breath attack that is almost impossible to be hit with if your are paying attention. At some points, the King will remove his head, which flies around the room to attack you. If it bites you, shake it off quickly. His body becomes transparent during these stages and can't be damaged, although his sword retains its physical presence. When the King falls, shine light on him to burn away his skeletal body. Upon defeat, the King will observe the petty dispute between the floating heads of his two servants, and realize that after Stone Tower was opened, he lost the parts of his heart that are most important. Igos du Ikana asks Link bring his light to the rest of the region and then leaves Link to the task. (Note: Igos du Ikana does not need to be knocked down to hit him with light, but if he is standing he has a tendency to block it with his shield. He cannot be destroyed by light unless he is flat on the ground.)

Iron Knuckle - Intimidating knights in full armor and carrying unwieldy axes. Their armor can take a beating, so hit them repeatedly with bombs and Jump Attacks. After absorbing an unreasonable amount of damage, the armor will drop off and the Iron Knuckle will become a much more agile and dangerous fighter. At this stage you are much more likely to suddenly find yourself within axe range. If you do, dodge quickly, point and laugh at the knight as he buries his axe in the ground, and then riposte with a Jump Attack. The Knuckles' attacks are easy to avoid, but should one connect you will suffer a stunning amount of damage, so don't be careless.

Gibdo - Slow-moving mummies. If one sees you, it will paralyze you with an unholy shriek, and then shamble after you. If it reaches you it will latch on and suck your life away. Press buttons quickly to escape its grasp. The best way to approach on is from behind. You can talk to them if you are wearing the Gibdo Mask.

ReDead - Identical to Gibdos except in appearance. They will start dancing harmlessly if you are wearing the Garo Mask, Captain's Hat, or Gibdo Mask.

Wallmaster - Severed hands that drop from the ceiling onto unsuspecting heroes. Listen for the airy sound they make and a shadow that grows under you. Once it drops, destroy it before it can retreat to the ceiling.

Floormaster - A severed hand that scrambles around the floor of dungeons. Attack it or shine light on it to cause it to break into three smaller Floormaster. Destroy them all before they can join together. If it grabs you, press buttons to break free.

Poe - A ghost with a lantern. If you Z-Target it, it will vanish except for the lantern, and you will need to wait until it reappears to attack it. Thankfully, they're very weak, and a single slash from the Gilded Sword will destroy one.

Big Poe - A huge ghost carrying its spirit in a lantern. When it appears, block its charge with your shield and then hit it with an arrow. Repeat as many times as you need to.

Beamos - An ugly pillar with a rotating eye on top. If the eye turns toward you, it will fire a blue laser, which is easily blocked by your shield. Beamos can generally be avoided altogether, but if you must destroy one, use a bomb or the Blast Mask.

Armos - Living statues that attack when you touch them. Throw a bomb at them from afar to avoid a difficult fight. If you wake one, run away and wait for it to return to its place and become a statue again. After attacking one, raise your shield and back away, because it will lunge after you until it finally explodes.

Death Armos - Although they share a name, these are not much like Armos except in the fact that they are pillars of stone with explosive tendencies. They float above you and crash down on your head. Even standing nearby is dangerous because of the resulting shockwave. Shoot it with a Light Arrow to flip it upside down and then lure it into striking the ground. It will imbed itself to its base and then explode, so stay clear.

Eyegore - A huge mechanical humanoid monster with one enormous eye. Move close to it so that it raises it arms, then back-flip (twice is best) as it slams its hands down, throwing up boulders. Immediately shoot it in the eye and it will retreat to the end of the bridge that it started on. Repeat the process.

Eyegore (With Beams) - It's basically an overgrown Beamos (except for the fact that it can walk and smash you with gigantic metal hands). Work your way towards the thing with your shield raised to deflect the lasers that it fires at you. As with the first Eyegore, backflip twice when its arms go up and then shoot it. I suggest using a Light Arrow. It will only take too hits, and this fight is not one that you want to go on any longer than it has to.

Gomess - A spirit in a black cloak, shrouded by bats, and carrying an enormous scythe decorated with a skull. Certainly an intimidating sight. Gomess has a limited number of attacks, but they are nothing to scoff at. The most obvious is a half-circle-plus slash with that scythe. If he spins it in front of him it doubles as a shield while he charges at you. The scythe attacks can by blocked by your shield, but it is not guaranteed, so avoidance is the best policy. His other attack is to send the waves of Keese that cover him to chase you. Raise your shield and retreat until they return to Gomess. There are multiple strategies that you can use to attack Gomess, but the first step must be clearing away those bats. A Light Arrow chases away the highest number and keeps them away longest, leaving Gomess vulnerable to damage by sword or arrow. However, as Gomess will frequently thwart your attacks with his scythe, you may find yourself without Magic after a few rounds. My suggestion is to throw a bomb at Gomess to chase away the bats and then quickly hit him with a high-damage Light Arrow before they return, keeping you out of harm's way and ending the battle more quickly.