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Psynergy
Type: W=wind/Jupiter, E=earth/Venus, F=fire/Mars, Wa=water/Mercury.
-PP: Amount of PP consumed when using this Psynergy.
-#: Number of foes or allies affected by the Psynergy.
-Battle: Able to be used in battle or not. Some Psynergies, like Cure Well, can
be used both in and out of battle.
-Effect: What the Psynergy does.
-These are in alphabetical order.
_______________________________________________
Angel Spear:
Type: W
PP: 12
#: All
Battle: Y
Effect: Boost Atk with a heavenly blade.
Annihilation:
Type: E
PP: 18
#: 1
Battle: Y
Effect: Attempt to annihilate a foe.
Astral Blast:
Type: W
PP: 5
#: 1
Battle: Y
Effect: Attack with a celestial force.
Aura:
Type: F
PP: 7
#: All
Battle: Y
Effect: Restore 50 HP to the whole party.
Avalanche:
Type: E
PP: 30
#: 5
Battle: Y
Effect: Attack with a blast of rocks.
Avoid:
Type: None
PP: 5
#: 1
Battle: N
Effect: Encounter fewer monsters.
Backstab:
Type: W
PP: 16
#: 1
Battle: Y
Effect: Attack a foe from behind.
Baffle Card:
Type: W
PP: 4
#: 3
Battle: Y
Effect: Envelop foes in an illusion.
Beam:
Type: F
PP: 7
#: 3
Battle: Y
Effect: Attack with a searing heat beam.
Bind:
Type: W
PP: 4
#: 1
Battle: Y
Effect: Block a foe's Psynergy.
Blast (1):
Type: F
PP: 5
#: 3
Battle: Y
Effect: Attack with an explosive blast.
Blast (2):
Type: F
PP: 7
#: 3
Battle: Y
Effect: Attack with a massive explosion.
Blaze:
Type: F
PP: 1
#: 1
Battle: N
Effect: Manipulate flames.
Blue Bolt:
Type: W
PP: 14
#: 3
Battle: Y
Effect: Attack with a lightening bolt.
Blue Dragon:
Type: F
PP: 17
#: 5
Battle: Y
Effect: Attack foes with an icy blast.
Blunt:
Type: W
PP: 11
#: 3
Battle: Y
Effect: Drop enemy attack.
Bolt:
Type: W
PP: 4
#: 1
Battle: Y
Effect: Attack with a lightening bolt.
Bramble Card:
Type: E
PP: 22
#: 3
Battle: Y
Effect: Throw a card of the Thorn suit.
Break:
Type: Wa
PP: 5
#: All
Battle: Y
Effect: Eliminate an enemy's bonuses.
Briar:
Type: E
PP: 11
#: 3
Battle: Y
Effect: Attack with sharpened briars.
Burst:
Type: None
PP: 2
#: 1
Battle: N
Effect: Break cracked objects.
Call Demon:
Type: E
PP: 13
#: 1
Battle: Y
Effect: Strike with a demon's fury.
Call Dullahan:
Type: W
PP: 21
#: 1
Battle: Y
Effect: Strike with Dullahan's might.
Call Zombie:
Type: Wa
PP: 5
#: 1
Battle: Y
Effect: Command a zombie to strike a foe.
Carpet Bomb:
Type: F
PP: 29
#: 7
Battle: Y
Effect: Attack with a bomb blast.
Carry:
Type: None
PP: 2
#: 1
Battle: N
Effect: Lift and move light objects.
Catch:
Type: None
PP: 1
#: 1
Battle: N
Effect: Grab light objects from afar.
Cerberus:
Type: F
PP: 7
#: 3
Battle: Y
Effect: Attack with the soul's fire.
Chimera:
Type: F
PP: 7
#: 3
Battle: Y
Effect: Attack a foe with a fiery blast.
Clay Spire:
Type: E
PP: 13
#: 3
Battle: Y
Effect: Attack with an earthen spire.
Cloak:
Type: None
PP: 1
#: 1
Battle: N
Effect: Hide away in the shadows.
Cluster Bomb:
Type: F
PP: 11
#: 5
Battle: Y
Effect: Attack with a bomb blast.
Condemn:
Type: E
PP: 8
#: 1
Battle: Y
Effect: Disable your enemy with evil.
Cool:
Type: Wa
PP: 6
#: 3
Battle: Y
Effect: Attack with freezing cold.
Cool Aura:
Type: F
PP: 16
#: All
Battle: Y
Effect: Restores 200 HP to the whole party.
Cure:
Type: E
PP: 3
#: 1
Battle: Y
Effect: Restore 70 HP.
Cure Poison:
Type: Wa
PP: 2
#: 1
Battle: Y
Effect: Cleanse the body of poison.
Cure Well:
Type: E
PP: 7
#: 1
Battle: Y
Effect: Restores 150 HP.
Curse:
Type: E
PP: 6
#: 1
Battle: Y
Effect: Draw the spirit of Death to a foe.
Cutting Edge:
Type: Wa
PP: 5
#: 1
Battle: Y
Effect: Inflict damage with a shock wave.
Cyclone:
Type: None
PP: 2
#: 1
Battle: N
Effect: Conjure wind to scatter weeds.
Cycle Beam:
Type: F
PP: 14
#: 5
Battle: Y
Effect: Attack with a searing heat beam.
Death Card:
Type: E
PP: 8
#: 1
Battle: Y
Effect: Call the Reaper to claim your foes.
Death Leap:
Type: W
PP: 22
#: 1
Battle: Y
Effect: Beat a foe with a strange fan.
Death Plunge:
Type: W
PP: 14
#: 1
Battle: Y
Effect: Plunge your weapon into a foe.
Debiliate:
Type: F
PP: 6
#: 3
Battle: Y
Effect: Drop an enemy party's defense.
Delude:
Type: W
PP: 4
#: 3
Battle: Y
Effect: Wrap multiple foes in delusion.
Deluge:
Type: Wa
PP: 20
#: 5
Battle: Y
Effect: Attack with a deadly flood.
Demon Night:
Type: E
PP: 12
#: 3
Battle: Y
Effect: Unleash a myriad of monsters.
Demon Spear:
Type: W
PP: 7
#: 1
Battle: Y
Effect: Boost Atk with a demonic blade.
Destruct Ray:
Type: W
PP: 21
#: 3
Battle: Y
Effect: Attack with a magnetic storm.
Diamond Berg:
Type: Wa
PP: 17
#: 1
Battle: Y
Effect: Freeze and crush a foe.
Diamond Dust:
Type: Wa
PP: 6
#: 1
Battle: Y
Effect: Attack with crystalline ice.
Dinox:
Type: E
PP: 3
#: 1
Battle: Y
Effect: Attack with sharpened fangs.
Dire Inferno:
Type: F
PP: 32
#: 7
Battle: Y
Effect: Call forth the fires of the pit.
Douse:
Type: WA
PP: 5
#: 3
Battle: Y
Effect: Attack with a surge of water.
Dragon Cloud:
Type: F
PP: 6
#: 1
Battle: Y
Effect: Strike an enemy with a dragon cloud.
Dragon Fume:
Type: F
PP: 35
#: 1
Battle: Y
Effect: Attack with a plume of flames.
Drain:
Type: W
PP: 3
#: 1
Battle: Y
Effect: Drain enemy's HP into yourself.
Drench:
Type: WA
PP: 10
#: 3
Battle: Y
Effect: Attack with a torrent of water.
Dull:
Type: Wa
PP: 6
#: 1
Battle: Y
Effect: Drop enemy attack.
Earthquake:
Type: E
PP: 7
#: 5
Battle: Y
Effect: Attack with a mighty tremor.
Elder Wood:
Type: Wa
PP: 14
#: All
Battle: Y
Effect: Tap the forests to restore 170 HP.
Emu:
Type: W
PP: 10
#: 1
Battle: Y
Effect: Call a giant bird to claw a foe.
Enfeeble:
Type: W
PP: 6
#: 3
Battle: Y
Effect: Drop enemy party's Resistance.
Epicenter:
Type: F
PP: 33
#: 1
Battle: Y
Effect: Strike an enemy with a dragon cloud.
Eruption:
Type: F
PP: 14
#: 3
Battle: Y
Effect: Attack with volcanic might.
Estre Wood:
Type: Wa
PP: 14
#: All
Battle: Y
Effect: Restore 180 HP to all allies.
Fairy:
Type: Wa
PP: 5
#: 1
Battle: Y
Effect: Conjure faeries to restore 180 HP.
Fiery Abyss:
Type: F
PP: 18
#: 5
Battle: Y
Effect: Call forth the fires of the pit.
Fiery Blast:
Type: F
PP: 19
#: 5
Battle: Y
Effect: Attack with an explosive blast.
Fiery Juggle:
Type: F
PP: 25
#: 5
Battle: Y
Effect: Skillfully toss balls of flame.
Fire:
Type: F
PP: 6
#: 3
Battle: Y
Effect: Attack with a scorching fireball.
Fire Bomb:
Type: F
PP: 5
#: 5
Battle: Y
Effect: Attack with a bomb blast.
Fire Breath:
Type: F
PP: 13
#: 3
Battle: Y
Effect: Attack with a sheet of flames.
Fire Dragon:
Type: F
PP: 17
#: 5
Battle: Y
Effect: Attack foes with a fiery blast.
Fire Puppet:
Type: E
PP: 7
#: 3
Battle: Y
Effect: Paralyze foes with fear.
Fireball:
Type: F
PP: 12
#: 5
Battle: Y
Effect: Attack with a scorching fireball.
Flame Card:
Type: F
PP: 12
#: 3
Battle: Y
Effect: Throw a care of the Flame suit.
Flare:
Type: F
PP: 4
#: 3
Battle: Y
Effect: Attack with flaring flames.
Flare Storm:
Type: F
PP: 12
#: 3
Battle: Y
Effect: Attack with incinerating flames.
Flare Wall:
Type: F
PP: 7
#: 3
Battle: Y
Effect: Attack with searing flames.
Flash Bolt:
Type: W
PP: 7
#: 3
Battle: Y
Effect: Attack with a lightening bolt.
Force:
Type: None
PP: 2
#: 1
Battle: N
Effect: Strike a distant object.
Freeze Prism:
Type: Wa
PP: 31
#: 5
Battle: Y
Effect: Attack with ice crystals.
Frost:
Type: Wa
PP: 5
#: 3
Battle: Y
Effect: Attack with frigid blasts.
Frost Card:
Type: Wa
PP: 28
#: 3
Battle: Y
Effect: Throw a card of the Ice suit.
Froth:
Type: Wa
PP: 5
#: 3
Battle: Y
Effect: Attack with frothing bubbles.
Froth Sphere:
Type: Wa
PP: 12
#: 5
Battle: Y
Effect: Attack with frenzied bubbles.
Froth Spiral:
Type: Wa
PP: 31
#: 7
Battle: Y
Effect: Attack with a bubble vortex.
Fume:
Type: F
PP: 7
#: 1
Battle: Y
Effect: Attack with a plume of flames.
Gaia:
Type: E
PP: 7
#: 3
Battle: Y
Effect: Attack with the earth's might.
Gale:
Type: W
PP: 3
#: 3
Battle: Y
Effect: Attack with the wind's might.
Ghost Soldier:
Type: W
PP: 22
#: 1
Battle: Y
Effect: Attack with phantom javelins.
Glacier:
Type: Wa
PP: 15
#: 3
Battle: Y
Effect: Attack with frigid blasts.
Grand Gaia:
Type: E
PP: 32
#: 5
Battle: Y
Effect: Attack with the earth's might.
Grand Golem:
Type: E
PP: 22
#: 1
Battle: Y
Effect: Attack with a fist of stone.
Grind:
Type: None
PP: 2
#: 1
Battle: N
Effect: Pulverize large objects.
Growth:
Type: E
PP: 4
#: 1
Battle: Y
Effect: Attack with wild plants.
Gryphon:
Type: W
PP: 10
#: 1
Battle: Y
Effect: Attack with a razor-sharp beak.
Guard:
Type: F
PP: 3
#: 1
Battle: Y
Effect: Boost ally's Defense.
Guardian:
Type: F
PP: 3
#: 1
Battle: Y
Effect: Boost Defense with divine might.
Hail Prism:
Type: Wa
PP: 16
#: 5
Battle: Y
Effect: Attack with ice crystals.
Halt:
Type: None
PP: 2
#: 1
Battle: N
Effect: Stop a moving object.
Harpy:
Type: W
PP: 10
#: 1
Battle: Y
Effect: Attack with boosted morale.
Haunt:
Type: E
PP: 5
#: 3
Battle: Y
Effect: Haunt a foe with an evil spirit.
Healing Aura:
Type: F
PP: 11
#: All
Battle: Y
Effect: Restore 100 HP to the whole party.
Heat Juggle:
Type: F
PP: 13
#: 5
Battle: Y
Effect: Skillfully toss balls of flame.
Heat Wave:
Type: F
PP: 6
#: 1
Battle: Y
Effect: Attack with fiery bolt.
Helm Splitter:
Type: E
PP: 8
#: 1
Battle: Y
Effect: Paralyze a foe with a mighty blow.
High Impact:
Type: W
PP: 12
#: All
Battle: Y
Effect: Boost party's Atk.
Hover:
Type: None
PP: 2
#: 1
Battle: N
Effect: Hover in the air.
Hurricane:
Type: W
PP: 25
#: 5
Battle: Y
Effect: Attack with the wind's might.
Ice:
Type: Wa
PP: 5
#: 1
Battle: Y
Effect: Attack with spikes of ice.
Ice Horn:
Type: Wa
PP: 11
#: 3
Battle: Y
Effect: Attack with spikes of ice.
Ice Missile:
Type: Wa
PP: 23
#: 3
Battle: Y
Effect: Attack with spikes of ice.
Impact:
Type: W
PP: 7
#: 1
Battle: Y
Effect: Boost ally's Attack.
Impair:
Type: F
PP: 4
#: 1
Battle: Y
Effect: Drop enemy's Defense.
Inferno:
Type: F
PP: 23
#: 5
Battle: Y
Effect: Attack with a scorching fireball.
Juggle:
Type: F
PP: 7
#: 3
Battle: Y
Effect: Skillfully toss balls of flame.
Lash:
Type: None
PP: 1
#: 1
Battle: N
Effect: Lift and move very light objects.
Lava Shower:
Type: F
PP: 4
#: 1
Battle: Y
Effect: Attack with a volcano's might.
Lich:
Type: E
PP: 10
#: 1
Battle: Y
Effect: Revive an ally with the undead's aid.
Lift:
Type: None
PP: 2
#: 1
Battle: N
Effect: Lift an object vertically.
Liquefier:
Type: F
PP: 17
#: 1
Battle: Y
Effect: Seize a foe with the fires of truth.
Living Armor:
Type: E
PP: 17
#: 1
Battle: Y
Effect: Attack with a big axe.
Mace tail:
Type: F
PP: 7
#: 3
Battle: Y
Effect: Attack foes with a fiery vast.
Mad Blast:
Type: F
PP: 9
#: 3
Battle: Y
Effect: Attack with an explosive blast.
Mad Growth:
Type: E
PP: 10
#: 3
Battle: Y
Effect: Attack with ferocious plants.
Magic Shell:
Type: W
PP: 3
#: 1
Battle: Y
Effect: Boost Elemental Resistance.
Magic Shield:
Type: W
PP: 5
#: All
Battle: Y
Effect: Boost Elemental Resistance.
Magma Storm:
Type: F
PP: 27
#: 5
Battle: Y
Effect: Attack with a volcano's might.
Manticore:
Type: F
PP: 18
#: All
Battle: Y
Effect: Restores 300 HP with a cleansing flame.
Megacool:
Type: Wa
PP: 33
#: 7
Battle: Y
Effect: Attack with freezing cold.
Mind Read:
Type: W
PP: 1
#: 1
Battle: N
Effect: Read someone's mind.
Minotaur:
Type: E
PP: 10
#: 1
Battle: Y
Effect: Attack with a mighty axe.
Mist:
Type: W
PP: 4
#: 3
Battle: Y
Effect: Wrap a foe in a cloud if delusion.
Molten Bath:
Type: F
PP: 12
#: 3
Battle: Y
Effect: Attack with a volcano's might.
Mother Gaia:
Type: E
PP: 17
#: 5
Battle: Y
Effect: Attack with the earth's might.
Move:
Type: None
PP: 2
#: 1
Battle: N
Effect: Move an object on the ground.
Nettle:
Type: E
PP: 23
#: 5
Battle: Y
Effect: Attack with stinging nettles.
Nova:
Type: F
PP: 13
#: 5
Battle: Y
Effect: Attack with a massive explosion.
Odyssey:
Type: E
PP: 18
#: 1
Battle: Y
Effect: Pierce a foe with a colossal sword.
Orc:
Type: None
PP: 3
#: 1
Battle: Y
Effect: Attack with your body's mass.
Parch:
Type: None
PP: 2
#: 1
Battle: N
Effect: Evaporate standing water.
Phoenix:
Type: F
PP: 10
#: 1
Battle: Y
Effect: Revive an ally with the Phoenix's fire.
Pixie:
Type: Wa
PP: 5
#: 1
Battle: Y
Effect: Conjure pixies to restore 115 HP.
Planet Diver:
Type: F
PP: 7
#: 1
Battle: Y
Effect: leap skyward and lunge onto a foe.
Planetary:
Type: F
PP: 19
#: 1
Battle: Y
Effect: Strike a foe with fire from the heavens.
Plasma:
Type: W
PP: 8
#: 3
Battle: Y
Effect: Attack with a barrage of bolts.
Plume Edge:
Type: Wa
PP: 15
#: 1
Battle: Y
Effect: Attack with a foaming geyser.
Ply:
Type: Wa
PP: 4
#: 1
Battle: Y
Effect: Restore 100 HP with faith's power.
Play Well:
Type: Wa
PP: 8
#: 1
Battle: Y
Effect: Restore 200 HP with faith's power.
Poison Flow:
Type: W
PP: 28
#: 5
Battle: Y
Effect: Conjure a blast of poisoned wind.
Potent Cure:
Type: E
PP: 10
#: 1
Battle: Y
Effect: Restore 300 HP.
Pound:
Type: None
PP: 2
#: 1
Battle: N
Effect: Drive objects into the ground.
Prism:
Type: Wa
PP: 7
#: 3
Battle: Y
Effect: Attack with ice crystals.
Protect:
Type: F
PP: 5
#: All
Battle: Y
Effect: Boost party's Defense.
Protector:
Type: F
PP: 5
#: All
Battle: Y
Effect: Boost Defense with divine might.
Psy Drain:
Type: W
PP: 0
#: 1
Battle: Y
Effect: Drain enemy's PP into yourself.
Punjab:
Type: E
PP: 7
#: 3
Battle: Y
Effect: Attack with a bamboo weapon.
Punji Strike:
Type: E
PP: 24
#: 5
Battle: Y
Effect: Attack with a bamboo weapon.
Punji Trap:
Type: E
PP: 13
#: 3
Battle: Y
Effect: Attack with a bamboo weapon.
Pure Ply:
Type: Wa
PP: 12
#: 1
Battle: Y
Effect: Restore 1,000 HP with faith.
Pure Wish:
Type: Wa
PP: 12
#: All
Battle: Y
Effect: Restore 400 HP to the whole party.
Pyroclasm:
Type: F
PP: 29
#: 5
Battle: Y
Effect: Attack with volcanic might.
Quake:
Type: E
PP: 4
#: 3
Battle: Y
Effect: Attack with a powerful quake.
Quake Sphere:
Type: E
PP: 15
#: 7
Battle: Y
Effect: Attack with a massive quake.
Quick Strike:
Type: W
PP: 12
#: 1
Battle: Y
Effect: Blind an enemy with a rapid strike.
Raging Heat:
Type: F
PP: 9
#: 5
Battle: Y
Effect: Call forth the fires of the pit.
Ragnarok:
Type: E
PP: 7
#: 1
Battle: Y
Effect: Strike with a massive sword.
Ray:
Type: W
PP: 6
#: 3
Battle: Y
Effect: Attack with a magnetic storm.
Resist:
Type: W
PP: 5
#: All
Battle: Y
Effect: Boost Resistance.
Restore:
Type: Wa
PP: 3
#: 1
Battle: Y
Effect: Remove Sleep, Stun, and Delusion.
Retreat:
Type: None
PP: 6
#: 1
Battle: N
Effect: Return to the dungeon's entrance.
Reveal:
Type: None
PP: 1
#: 1
Battle: N
Effect: Perceive hidden truths.
Revive:
Type: E
PP: 15
#: 1
Battle: Y
Effect: Revive a downed ally.
Roc:
Type: None
PP: 22
#: 1
Battle: Y
Effect: Strike with the sweep of a mighty wing.
Rockfall:
Type: E
PP: 5
#: 3
Battle: Y
Effect: Attack with a blast of rocks.
Rockslide:
Type: E
PP: 15
#: 5
Battle: Y
Effect: Attack with a blast of rocks/
Sabre Dance:
Type: E
PP: 7
#: 1
Battle: Y
Effect: Attack with dancing blades.
Salamander:
Type: F
PP: 7
#: 3
Battle: Y
Effect: Call forth a fiery reptile's breath.
Sand:
Type: None
PP: 2
#: 1
Battle: N
Effect: Melt into sand.
Scoop:
Type: None
PP: 1
#: 1
Battle: N
Effect: Dig in soft ground.
Searing Beam:
Type: F
PP: 36
#: 7
Battle: Y
Effect: Attack with a searing heat beam.
Serpent Fume:
Type: F
PP: 14
#: 1
Battle: Y
Effect: Attack with a plume of flames.
Shine Plasma:
Type: W
PP: 18
#: 5
Battle: Y
Effect: Attack with a barrage of bolts.
Shuriken:
Type: W
PP: 8
#: 3
Battle: Y
Effect: Attack with a huge throwing knife.
Skull Splitter:
Type: E
PP: 8
#: 1
Battle: Y
Effect: Annihilate a foe by crushing it's skull.
Slash:
Type: W
PP: 4
#: 1
Battle: Y
Effect: Attack with a blade of focused air.
Sleep:
Type: W
PP: 5
#: 3
Battle: Y
Effect: Lull multiple foes to sleep.
Sleep Card:
Type: W
PP: 5
#: 3
Battle: Y
Effect: Put foes to sleep.
Sonic Slash:
Type: W
PP: 20
#: 5
Battle: Y
Effect: Attack with blades of focused air.
Spark Plasma:
Type: W
PP: 37
#: 7
Battle: Y
Effect: Attack with a barrage of bolts.
Spire:
Type: E
PP: 5
#: 1
Battle: Y
Effect: Attack with an earthen spire.
Stone Spire:
Type: E
PP: 22
#: 3
Battle: Y
Effect: Attack with an earthen spire.
Storm Ray:
Type: W
PP: 10
#: 3
Battle: Y
Effect: Attack with a magnetic storm.
Succubus:
Type: Wa
PP: 9
#: 1
Battle: Y
Effect: Conjure faeries to restore 250 HP.
Supercool:
Type: Wa
PP: 14
#: 5
Battle: Y
Effect: Attack with freezing cold.
Supernova:
Type: F
PP: 31
#: 7
Battle: Y
Effect: Attack with a massive explosion.
Sword Card:
Type: F
PP: 6
#: 1
Battle: Y
Effect: Reduce foe's Attack.
Teleport:
Type: None
PP: 3
#: 1
Battle: N
Effect: Teleport at will.
Tempest:
Type: W
PP: 27
#: 5
Battle: Y
Effect: Attack with a fearsome windstorm.
Thorn:
Type: E
PP: 6
#: 3
Battle: Y
Effect: Attack with stabbing thorns.
Thorny Grave:
Type: E
PP: 24
#: 3
Battle: Y
Effect: Summon a loathsome fiend.
Thunder Card:
Type: W
PP: 17
#: 3
Battle: Y
Effect: Throw a card of the Thunder Suit.
Thunder Mine:
Type: W
PP: 16
#: 1
Battle: Y
Effect: Attack with a ball of lightening.
Thunderbolt:
Type: W
PP: 19
#: 5
Battle: Y
Effect: Attack with the storm's fury.
Thunderclap:
Type: W
PP: 9
#: 3
Battle: Y
Effect: Attack with the storm's fury.
Thunderhead:
Type: W
PP: 39
#: 7
Battle: Y
Effect: Attack with the storm's fury.
Tornado:
Type: W
PP: 14
#: 5
Battle: Y
Effect: Attack with a mighty tornado.
Tremor:
Type: None
PP: 1
#: 1
Battle: N
Effect: Shake objects left and right.
Troll:
Type: E
PP: 3
#: 1
Battle: Y
Effect: Attack with fiendish might.
Tundra:
Type: Wa
PP: 8
#: 3
Battle: Y
Effect: Attack with frigid blasts.
Typhoon:
Type: W
PP: 12
#: 5
Battle: Y
Effect: Attack with the wind's might.
Volcano:
Type: F
PP: 6
#: 1
Battle: Y
Effect: Attack with volcanic might.
Ward:
Type: W
PP: 3
#: 1
Battle: Y
Effect: Boost Resistance.
Weaken:
Type: W
PP: 4
#: 1
Battle: Y
Effect: Drop enemy's Resistance.
Weird Nymph:
Type: Wa
PP: 5
#: 1
Battle: Y
Effect: Conjure pixies to restore 125 HP.
Whiplash:
Type: W
PP: 6
#: 1
Battle: Y
Effect: Attack with a whip.
Whirlwind:
Type: W
PP: 5
#: 3
Battle: Y
Effect: Attack with a swirling tornado.
Wild Growth:
Type: E
PP: 19
#: 5
Battle: Y
Effect: Attack with giant plants.
Wild Wolf:
Type: None
PP: 3
#: 1
Battle: Y
Effect: Call on a feral ally's aid.
Wind Slash:
Type: W
PP: 9
#: 3
Battle: Y
Effect: Attack with a blade of focused air.
Wish:
Type: Wa
PP: 9
#: All
Battle: Y
Effect: Restore 80 HP to the whole party.
Wish Well:
Type: Wa
PP: 13
#: All
Battle: Y
Effect: Restore 160 HP to the whole party.
Wyvern:
Type: F
PP: 17
#: 5
Battle: Y
Effect: Attack foes with fiery breath.
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