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Psynergy

Type: W=wind/Jupiter, E=earth/Venus, F=fire/Mars, Wa=water/Mercury.

-PP: Amount of PP consumed when using this Psynergy.

-#: Number of foes or allies affected by the Psynergy.

-Battle: Able to be used in battle or not. Some Psynergies, like Cure Well, can be used both in and out of battle.

-Effect: What the Psynergy does.

-These are in alphabetical order.
_______________________________________________
Angel Spear:
Type: W
PP: 12
#: All
Battle: Y
Effect: Boost Atk with a heavenly blade.

Annihilation:
Type: E
PP: 18
#: 1
Battle: Y
Effect: Attempt to annihilate a foe.

Astral Blast:
Type: W
PP: 5
#: 1
Battle: Y
Effect: Attack with a celestial force.

Aura:
Type: F
PP: 7
#: All
Battle: Y
Effect: Restore 50 HP to the whole party.

Avalanche:
Type: E
PP: 30
#: 5
Battle: Y
Effect: Attack with a blast of rocks.

Avoid:
Type: None
PP: 5
#: 1
Battle: N
Effect: Encounter fewer monsters.

Backstab:
Type: W
PP: 16
#: 1
Battle: Y
Effect: Attack a foe from behind.

Baffle Card:
Type: W
PP: 4
#: 3
Battle: Y
Effect: Envelop foes in an illusion.

Beam:
Type: F
PP: 7
#: 3
Battle: Y
Effect: Attack with a searing heat beam.

Bind:
Type: W
PP: 4
#: 1
Battle: Y
Effect: Block a foe's Psynergy.

Blast (1):
Type: F
PP: 5
#: 3
Battle: Y
Effect: Attack with an explosive blast.

Blast (2):
Type: F
PP: 7
#: 3
Battle: Y
Effect: Attack with a massive explosion.

Blaze:
Type: F
PP: 1
#: 1
Battle: N
Effect: Manipulate flames.

Blue Bolt:
Type: W
PP: 14
#: 3
Battle: Y
Effect: Attack with a lightening bolt.

Blue Dragon:
Type: F
PP: 17
#: 5
Battle: Y
Effect: Attack foes with an icy blast.

Blunt:
Type: W
PP: 11
#: 3
Battle: Y
Effect: Drop enemy attack.

Bolt:
Type: W
PP: 4
#: 1
Battle: Y
Effect: Attack with a lightening bolt.

Bramble Card:
Type: E
PP: 22
#: 3
Battle: Y
Effect: Throw a card of the Thorn suit.

Break:
Type: Wa
PP: 5
#: All
Battle: Y
Effect: Eliminate an enemy's bonuses.

Briar:
Type: E
PP: 11
#: 3
Battle: Y
Effect: Attack with sharpened briars.

Burst:
Type: None
PP: 2
#: 1
Battle: N
Effect: Break cracked objects.

Call Demon:
Type: E
PP: 13
#: 1
Battle: Y
Effect: Strike with a demon's fury.

Call Dullahan:
Type: W
PP: 21
#: 1
Battle: Y
Effect: Strike with Dullahan's might.

Call Zombie:
Type: Wa
PP: 5
#: 1
Battle: Y
Effect: Command a zombie to strike a foe.

Carpet Bomb:
Type: F
PP: 29
#: 7
Battle: Y
Effect: Attack with a bomb blast.

Carry:
Type: None
PP: 2
#: 1
Battle: N
Effect: Lift and move light objects.

Catch:
Type: None
PP: 1
#: 1
Battle: N
Effect: Grab light objects from afar.

Cerberus:
Type: F
PP: 7
#: 3
Battle: Y
Effect: Attack with the soul's fire.

Chimera:
Type: F
PP: 7
#: 3
Battle: Y
Effect: Attack a foe with a fiery blast.

Clay Spire:
Type: E
PP: 13
#: 3
Battle: Y
Effect: Attack with an earthen spire.

Cloak:
Type: None
PP: 1
#: 1
Battle: N
Effect: Hide away in the shadows.

Cluster Bomb:
Type: F
PP: 11
#: 5
Battle: Y
Effect: Attack with a bomb blast.

Condemn:
Type: E
PP: 8
#: 1
Battle: Y
Effect: Disable your enemy with evil.

Cool:
Type: Wa
PP: 6
#: 3
Battle: Y
Effect: Attack with freezing cold.

Cool Aura:
Type: F
PP: 16
#: All
Battle: Y
Effect: Restores 200 HP to the whole party.

Cure:
Type: E
PP: 3
#: 1
Battle: Y
Effect: Restore 70 HP.

Cure Poison:
Type: Wa
PP: 2
#: 1
Battle: Y
Effect: Cleanse the body of poison.

Cure Well:
Type: E
PP: 7
#: 1
Battle: Y
Effect: Restores 150 HP.

Curse:
Type: E
PP: 6
#: 1
Battle: Y
Effect: Draw the spirit of Death to a foe.

Cutting Edge:
Type: Wa
PP: 5
#: 1
Battle: Y
Effect: Inflict damage with a shock wave.

Cyclone:
Type: None
PP: 2
#: 1
Battle: N
Effect: Conjure wind to scatter weeds.

Cycle Beam:
Type: F
PP: 14
#: 5
Battle: Y
Effect: Attack with a searing heat beam.

Death Card:
Type: E
PP: 8
#: 1
Battle: Y
Effect: Call the Reaper to claim your foes.

Death Leap:
Type: W
PP: 22
#: 1
Battle: Y
Effect: Beat a foe with a strange fan.

Death Plunge:
Type: W
PP: 14
#: 1
Battle: Y
Effect: Plunge your weapon into a foe.

Debiliate:
Type: F
PP: 6
#: 3
Battle: Y
Effect: Drop an enemy party's defense.

Delude:
Type: W
PP: 4
#: 3
Battle: Y
Effect: Wrap multiple foes in delusion.

Deluge:
Type: Wa
PP: 20
#: 5
Battle: Y
Effect: Attack with a deadly flood.

Demon Night:
Type: E
PP: 12
#: 3
Battle: Y
Effect: Unleash a myriad of monsters.

Demon Spear:
Type: W
PP: 7
#: 1
Battle: Y
Effect: Boost Atk with a demonic blade.

Destruct Ray:
Type: W
PP: 21
#: 3
Battle: Y
Effect: Attack with a magnetic storm.

Diamond Berg:
Type: Wa
PP: 17
#: 1
Battle: Y
Effect: Freeze and crush a foe.

Diamond Dust:
Type: Wa
PP: 6
#: 1
Battle: Y
Effect: Attack with crystalline ice.

Dinox:
Type: E
PP: 3
#: 1
Battle: Y
Effect: Attack with sharpened fangs.

Dire Inferno:
Type: F
PP: 32
#: 7
Battle: Y
Effect: Call forth the fires of the pit.

Douse:
Type: WA
PP: 5
#: 3
Battle: Y
Effect: Attack with a surge of water.

Dragon Cloud:
Type: F
PP: 6
#: 1
Battle: Y
Effect: Strike an enemy with a dragon cloud.

Dragon Fume:
Type: F
PP: 35
#: 1
Battle: Y
Effect: Attack with a plume of flames.

Drain:
Type: W
PP: 3
#: 1
Battle: Y
Effect: Drain enemy's HP into yourself.

Drench:
Type: WA
PP: 10
#: 3
Battle: Y
Effect: Attack with a torrent of water.

Dull:
Type: Wa
PP: 6
#: 1
Battle: Y
Effect: Drop enemy attack.

Earthquake:
Type: E
PP: 7
#: 5
Battle: Y
Effect: Attack with a mighty tremor.

Elder Wood:
Type: Wa
PP: 14
#: All
Battle: Y
Effect: Tap the forests to restore 170 HP.

Emu:
Type: W
PP: 10
#: 1
Battle: Y
Effect: Call a giant bird to claw a foe.

Enfeeble:
Type: W
PP: 6
#: 3
Battle: Y
Effect: Drop enemy party's Resistance.

Epicenter:
Type: F
PP: 33
#: 1
Battle: Y
Effect: Strike an enemy with a dragon cloud.

Eruption:
Type: F
PP: 14
#: 3
Battle: Y
Effect: Attack with volcanic might.

Estre Wood:
Type: Wa
PP: 14
#: All
Battle: Y
Effect: Restore 180 HP to all allies.

Fairy:
Type: Wa
PP: 5
#: 1
Battle: Y
Effect: Conjure faeries to restore 180 HP.

Fiery Abyss:
Type: F
PP: 18
#: 5
Battle: Y
Effect: Call forth the fires of the pit.

Fiery Blast:
Type: F
PP: 19
#: 5
Battle: Y
Effect: Attack with an explosive blast.

Fiery Juggle:
Type: F
PP: 25
#: 5
Battle: Y
Effect: Skillfully toss balls of flame.

Fire:
Type: F
PP: 6
#: 3
Battle: Y
Effect: Attack with a scorching fireball.

Fire Bomb:
Type: F
PP: 5
#: 5
Battle: Y
Effect: Attack with a bomb blast.

Fire Breath:
Type: F
PP: 13
#: 3
Battle: Y
Effect: Attack with a sheet of flames.

Fire Dragon:
Type: F
PP: 17
#: 5
Battle: Y
Effect: Attack foes with a fiery blast.

Fire Puppet:
Type: E
PP: 7
#: 3
Battle: Y
Effect: Paralyze foes with fear.

Fireball:
Type: F
PP: 12
#: 5
Battle: Y
Effect: Attack with a scorching fireball.

Flame Card:
Type: F
PP: 12
#: 3
Battle: Y
Effect: Throw a care of the Flame suit.

Flare:
Type: F
PP: 4
#: 3
Battle: Y
Effect: Attack with flaring flames.

Flare Storm:
Type: F
PP: 12
#: 3
Battle: Y
Effect: Attack with incinerating flames.

Flare Wall:
Type: F
PP: 7
#: 3
Battle: Y
Effect: Attack with searing flames.

Flash Bolt:
Type: W
PP: 7
#: 3
Battle: Y
Effect: Attack with a lightening bolt.

Force:
Type: None
PP: 2
#: 1
Battle: N
Effect: Strike a distant object.

Freeze Prism:
Type: Wa
PP: 31
#: 5
Battle: Y
Effect: Attack with ice crystals.

Frost:
Type: Wa
PP: 5
#: 3
Battle: Y
Effect: Attack with frigid blasts.

Frost Card:
Type: Wa
PP: 28
#: 3
Battle: Y
Effect: Throw a card of the Ice suit.

Froth:
Type: Wa
PP: 5
#: 3
Battle: Y
Effect: Attack with frothing bubbles.

Froth Sphere:
Type: Wa
PP: 12
#: 5
Battle: Y
Effect: Attack with frenzied bubbles.

Froth Spiral:
Type: Wa
PP: 31
#: 7
Battle: Y
Effect: Attack with a bubble vortex.

Fume:
Type: F
PP: 7
#: 1
Battle: Y
Effect: Attack with a plume of flames.

Gaia:
Type: E
PP: 7
#: 3
Battle: Y
Effect: Attack with the earth's might.

Gale:
Type: W
PP: 3
#: 3
Battle: Y
Effect: Attack with the wind's might.

Ghost Soldier:
Type: W
PP: 22
#: 1
Battle: Y
Effect: Attack with phantom javelins.

Glacier:
Type: Wa
PP: 15
#: 3
Battle: Y
Effect: Attack with frigid blasts.

Grand Gaia:
Type: E
PP: 32
#: 5
Battle: Y
Effect: Attack with the earth's might.

Grand Golem:
Type: E
PP: 22
#: 1
Battle: Y
Effect: Attack with a fist of stone.

Grind:
Type: None
PP: 2
#: 1
Battle: N
Effect: Pulverize large objects.

Growth:
Type: E
PP: 4
#: 1
Battle: Y
Effect: Attack with wild plants.

Gryphon:
Type: W
PP: 10
#: 1
Battle: Y
Effect: Attack with a razor-sharp beak.

Guard:
Type: F
PP: 3
#: 1
Battle: Y
Effect: Boost ally's Defense.

Guardian:
Type: F
PP: 3
#: 1
Battle: Y
Effect: Boost Defense with divine might.

Hail Prism:
Type: Wa
PP: 16
#: 5
Battle: Y
Effect: Attack with ice crystals.

Halt:
Type: None
PP: 2
#: 1
Battle: N
Effect: Stop a moving object.

Harpy:
Type: W
PP: 10
#: 1
Battle: Y
Effect: Attack with boosted morale.

Haunt:
Type: E
PP: 5
#: 3
Battle: Y
Effect: Haunt a foe with an evil spirit.

Healing Aura:
Type: F
PP: 11
#: All
Battle: Y
Effect: Restore 100 HP to the whole party.

Heat Juggle:
Type: F
PP: 13
#: 5
Battle: Y
Effect: Skillfully toss balls of flame.

Heat Wave:
Type: F
PP: 6
#: 1
Battle: Y
Effect: Attack with fiery bolt.

Helm Splitter:
Type: E
PP: 8
#: 1
Battle: Y
Effect: Paralyze a foe with a mighty blow.

High Impact:
Type: W
PP: 12
#: All
Battle: Y
Effect: Boost party's Atk.

Hover:
Type: None
PP: 2
#: 1
Battle: N
Effect: Hover in the air.

Hurricane:
Type: W
PP: 25
#: 5
Battle: Y
Effect: Attack with the wind's might.

Ice:
Type: Wa
PP: 5
#: 1
Battle: Y
Effect: Attack with spikes of ice.

Ice Horn:
Type: Wa
PP: 11
#: 3
Battle: Y
Effect: Attack with spikes of ice.

Ice Missile:
Type: Wa
PP: 23
#: 3
Battle: Y
Effect: Attack with spikes of ice.

Impact:
Type: W
PP: 7
#: 1
Battle: Y
Effect: Boost ally's Attack.

Impair:
Type: F
PP: 4
#: 1
Battle: Y
Effect: Drop enemy's Defense.

Inferno:
Type: F
PP: 23
#: 5
Battle: Y
Effect: Attack with a scorching fireball.

Juggle:
Type: F
PP: 7
#: 3
Battle: Y
Effect: Skillfully toss balls of flame.

Lash:
Type: None
PP: 1
#: 1
Battle: N
Effect: Lift and move very light objects.

Lava Shower:
Type: F
PP: 4
#: 1
Battle: Y
Effect: Attack with a volcano's might.

Lich:
Type: E
PP: 10
#: 1
Battle: Y
Effect: Revive an ally with the undead's aid.

Lift:
Type: None
PP: 2
#: 1
Battle: N
Effect: Lift an object vertically.

Liquefier:
Type: F
PP: 17
#: 1
Battle: Y
Effect: Seize a foe with the fires of truth.

Living Armor:
Type: E
PP: 17
#: 1
Battle: Y
Effect: Attack with a big axe.

Mace tail:
Type: F
PP: 7
#: 3
Battle: Y
Effect: Attack foes with a fiery vast.

Mad Blast:
Type: F
PP: 9
#: 3
Battle: Y
Effect: Attack with an explosive blast.

Mad Growth:
Type: E
PP: 10
#: 3
Battle: Y
Effect: Attack with ferocious plants.

Magic Shell:
Type: W
PP: 3
#: 1
Battle: Y
Effect: Boost Elemental Resistance.

Magic Shield:
Type: W
PP: 5
#: All
Battle: Y
Effect: Boost Elemental Resistance.

Magma Storm:
Type: F
PP: 27
#: 5
Battle: Y
Effect: Attack with a volcano's might.

Manticore:
Type: F
PP: 18
#: All
Battle: Y
Effect: Restores 300 HP with a cleansing flame.

Megacool:
Type: Wa
PP: 33
#: 7
Battle: Y
Effect: Attack with freezing cold.

Mind Read:
Type: W
PP: 1
#: 1
Battle: N
Effect: Read someone's mind.

Minotaur:
Type: E
PP: 10
#: 1
Battle: Y
Effect: Attack with a mighty axe.

Mist:
Type: W
PP: 4
#: 3
Battle: Y
Effect: Wrap a foe in a cloud if delusion.

Molten Bath:
Type: F
PP: 12
#: 3
Battle: Y
Effect: Attack with a volcano's might.

Mother Gaia:
Type: E
PP: 17
#: 5
Battle: Y
Effect: Attack with the earth's might.

Move:
Type: None
PP: 2
#: 1
Battle: N
Effect: Move an object on the ground.

Nettle:
Type: E
PP: 23
#: 5
Battle: Y
Effect: Attack with stinging nettles.

Nova:
Type: F
PP: 13
#: 5
Battle: Y
Effect: Attack with a massive explosion.

Odyssey:
Type: E
PP: 18
#: 1
Battle: Y
Effect: Pierce a foe with a colossal sword.

Orc:
Type: None
PP: 3
#: 1
Battle: Y
Effect: Attack with your body's mass.

Parch:
Type: None
PP: 2
#: 1
Battle: N
Effect: Evaporate standing water.

Phoenix:
Type: F
PP: 10
#: 1
Battle: Y
Effect: Revive an ally with the Phoenix's fire.

Pixie:
Type: Wa
PP: 5
#: 1
Battle: Y
Effect: Conjure pixies to restore 115 HP.

Planet Diver:
Type: F
PP: 7
#: 1
Battle: Y
Effect: leap skyward and lunge onto a foe.

Planetary:
Type: F
PP: 19
#: 1
Battle: Y
Effect: Strike a foe with fire from the heavens.

Plasma:
Type: W
PP: 8
#: 3
Battle: Y
Effect: Attack with a barrage of bolts.

Plume Edge:
Type: Wa
PP: 15
#: 1
Battle: Y
Effect: Attack with a foaming geyser.

Ply:
Type: Wa
PP: 4
#: 1
Battle: Y
Effect: Restore 100 HP with faith's power.

Play Well:
Type: Wa
PP: 8
#: 1
Battle: Y
Effect: Restore 200 HP with faith's power.

Poison Flow:
Type: W
PP: 28
#: 5
Battle: Y
Effect: Conjure a blast of poisoned wind.

Potent Cure:
Type: E
PP: 10
#: 1
Battle: Y
Effect: Restore 300 HP.

Pound:
Type: None
PP: 2
#: 1
Battle: N
Effect: Drive objects into the ground.

Prism:
Type: Wa
PP: 7
#: 3
Battle: Y
Effect: Attack with ice crystals.

Protect:
Type: F
PP: 5
#: All
Battle: Y
Effect: Boost party's Defense.

Protector:
Type: F
PP: 5
#: All
Battle: Y
Effect: Boost Defense with divine might.

Psy Drain:
Type: W
PP: 0
#: 1
Battle: Y
Effect: Drain enemy's PP into yourself.

Punjab:
Type: E
PP: 7
#: 3
Battle: Y
Effect: Attack with a bamboo weapon.

Punji Strike:
Type: E
PP: 24
#: 5
Battle: Y
Effect: Attack with a bamboo weapon.

Punji Trap:
Type: E
PP: 13
#: 3
Battle: Y
Effect: Attack with a bamboo weapon.

Pure Ply:
Type: Wa
PP: 12
#: 1
Battle: Y
Effect: Restore 1,000 HP with faith.

Pure Wish:
Type: Wa
PP: 12
#: All
Battle: Y
Effect: Restore 400 HP to the whole party.

Pyroclasm:
Type: F
PP: 29
#: 5
Battle: Y
Effect: Attack with volcanic might.

Quake:
Type: E
PP: 4
#: 3
Battle: Y
Effect: Attack with a powerful quake.

Quake Sphere:
Type: E
PP: 15
#: 7
Battle: Y
Effect: Attack with a massive quake.

Quick Strike:
Type: W
PP: 12
#: 1
Battle: Y
Effect: Blind an enemy with a rapid strike.

Raging Heat:
Type: F
PP: 9
#: 5
Battle: Y
Effect: Call forth the fires of the pit.

Ragnarok:
Type: E
PP: 7
#: 1
Battle: Y
Effect: Strike with a massive sword.

Ray:
Type: W
PP: 6
#: 3
Battle: Y
Effect: Attack with a magnetic storm.

Resist:
Type: W
PP: 5
#: All
Battle: Y
Effect: Boost Resistance.

Restore:
Type: Wa
PP: 3
#: 1
Battle: Y
Effect: Remove Sleep, Stun, and Delusion.

Retreat:
Type: None
PP: 6
#: 1
Battle: N
Effect: Return to the dungeon's entrance.

Reveal:
Type: None
PP: 1
#: 1
Battle: N
Effect: Perceive hidden truths.

Revive:
Type: E
PP: 15
#: 1
Battle: Y
Effect: Revive a downed ally.

Roc:
Type: None
PP: 22
#: 1
Battle: Y
Effect: Strike with the sweep of a mighty wing.

Rockfall:
Type: E
PP: 5
#: 3
Battle: Y
Effect: Attack with a blast of rocks.

Rockslide:
Type: E
PP: 15
#: 5
Battle: Y
Effect: Attack with a blast of rocks/

Sabre Dance:
Type: E
PP: 7
#: 1
Battle: Y
Effect: Attack with dancing blades.

Salamander:
Type: F
PP: 7
#: 3
Battle: Y
Effect: Call forth a fiery reptile's breath.

Sand:
Type: None
PP: 2
#: 1
Battle: N
Effect: Melt into sand.

Scoop:
Type: None
PP: 1
#: 1
Battle: N
Effect: Dig in soft ground.

Searing Beam:
Type: F
PP: 36
#: 7
Battle: Y
Effect: Attack with a searing heat beam.

Serpent Fume:
Type: F
PP: 14
#: 1
Battle: Y
Effect: Attack with a plume of flames.

Shine Plasma:
Type: W
PP: 18
#: 5
Battle: Y
Effect: Attack with a barrage of bolts.

Shuriken:
Type: W
PP: 8
#: 3
Battle: Y
Effect: Attack with a huge throwing knife.

Skull Splitter:
Type: E
PP: 8
#: 1
Battle: Y
Effect: Annihilate a foe by crushing it's skull.

Slash:
Type: W
PP: 4
#: 1
Battle: Y
Effect: Attack with a blade of focused air.

Sleep:
Type: W
PP: 5
#: 3
Battle: Y
Effect: Lull multiple foes to sleep.

Sleep Card:
Type: W
PP: 5
#: 3
Battle: Y
Effect: Put foes to sleep.

Sonic Slash:
Type: W
PP: 20
#: 5
Battle: Y
Effect: Attack with blades of focused air.

Spark Plasma:
Type: W
PP: 37
#: 7
Battle: Y
Effect: Attack with a barrage of bolts.

Spire:
Type: E
PP: 5
#: 1
Battle: Y
Effect: Attack with an earthen spire.

Stone Spire:
Type: E
PP: 22
#: 3
Battle: Y
Effect: Attack with an earthen spire.

Storm Ray:
Type: W
PP: 10
#: 3
Battle: Y
Effect: Attack with a magnetic storm.

Succubus:
Type: Wa
PP: 9
#: 1
Battle: Y
Effect: Conjure faeries to restore 250 HP.

Supercool:
Type: Wa
PP: 14
#: 5
Battle: Y
Effect: Attack with freezing cold.

Supernova:
Type: F
PP: 31
#: 7
Battle: Y
Effect: Attack with a massive explosion.

Sword Card:
Type: F
PP: 6
#: 1
Battle: Y
Effect: Reduce foe's Attack.

Teleport:
Type: None
PP: 3
#: 1
Battle: N
Effect: Teleport at will.

Tempest:
Type: W
PP: 27
#: 5
Battle: Y
Effect: Attack with a fearsome windstorm.

Thorn:
Type: E
PP: 6
#: 3
Battle: Y
Effect: Attack with stabbing thorns.

Thorny Grave:
Type: E
PP: 24
#: 3
Battle: Y
Effect: Summon a loathsome fiend.

Thunder Card:
Type: W
PP: 17
#: 3
Battle: Y
Effect: Throw a card of the Thunder Suit.

Thunder Mine:
Type: W
PP: 16
#: 1
Battle: Y
Effect: Attack with a ball of lightening.

Thunderbolt:
Type: W
PP: 19
#: 5
Battle: Y
Effect: Attack with the storm's fury.

Thunderclap:
Type: W
PP: 9
#: 3
Battle: Y
Effect: Attack with the storm's fury.

Thunderhead:
Type: W
PP: 39
#: 7
Battle: Y
Effect: Attack with the storm's fury.

Tornado:
Type: W
PP: 14
#: 5
Battle: Y
Effect: Attack with a mighty tornado.

Tremor:
Type: None
PP: 1
#: 1
Battle: N
Effect: Shake objects left and right.

Troll:
Type: E
PP: 3
#: 1
Battle: Y
Effect: Attack with fiendish might.

Tundra:
Type: Wa
PP: 8
#: 3
Battle: Y
Effect: Attack with frigid blasts.

Typhoon:
Type: W
PP: 12
#: 5
Battle: Y
Effect: Attack with the wind's might.

Volcano:
Type: F
PP: 6
#: 1
Battle: Y
Effect: Attack with volcanic might.

Ward:
Type: W
PP: 3
#: 1
Battle: Y
Effect: Boost Resistance.

Weaken:
Type: W
PP: 4
#: 1
Battle: Y
Effect: Drop enemy's Resistance.

Weird Nymph:
Type: Wa
PP: 5
#: 1
Battle: Y
Effect: Conjure pixies to restore 125 HP.

Whiplash:
Type: W
PP: 6
#: 1
Battle: Y
Effect: Attack with a whip.

Whirlwind:
Type: W
PP: 5
#: 3
Battle: Y
Effect: Attack with a swirling tornado.

Wild Growth:
Type: E
PP: 19
#: 5
Battle: Y
Effect: Attack with giant plants.

Wild Wolf:
Type: None
PP: 3
#: 1
Battle: Y
Effect: Call on a feral ally's aid.

Wind Slash:
Type: W
PP: 9
#: 3
Battle: Y
Effect: Attack with a blade of focused air.

Wish:
Type: Wa
PP: 9
#: All
Battle: Y
Effect: Restore 80 HP to the whole party.

Wish Well:
Type: Wa
PP: 13
#: All
Battle: Y
Effect: Restore 160 HP to the whole party.

Wyvern:
Type: F
PP: 17
#: 5
Battle: Y
Effect: Attack foes with fiery breath.