|
|
 |
 |
Summons
|
ZAGAN:EARTH'S MIGHT ENFLAMED
In order to summon: You need to put 1 Venus Djinni and
1 Mars Djinni on Standby
Raises Elemental Power By: 10 Venus, 10 Mars
Appearance: The view is moving at high speed across a
plain. A humanoid beast
figure holding a large axe emerges from the right,
flying fast towards the
enemy party. When he reaches them, he swings his axe,
creating a large
explosion and shockwave.
Special Effect: May lower enemy's defense
Element: Venus
Description: You very first Combo Summon is a level 2.
It is almost twice as
strong as the basic level 1 Summons and has the added
effect of lowering the
enemy's defense.
Tablet Location: In a cave west of Dehkan Plateau
("Indra Cavern")
FLORA: THE WIND RIDER, GODDESS OF FLOWERS
In order to summon: You need to put 1 Venus Djinni and
2 Jupiter Djinni on Standby
Raises Elemental Power By: 10 Venus, 30 Jupiter
Appearance: In the sky, some flower petals float past
the view. An elflike girl
floats onto the screen. She charges some energy onto
her hand, then creates a
portal that shoots out more petals. The petals shoot
past the enemies at high
speed, damaging them.
Special Effect: May put enemies to sleep
Element: Jupiter
Description: Flora is 2/3 as powerful as a level 3
Summon and has a chance of
putting its targets to sleep.
Tablet Location: Somewhere inside the Air's Rock
Internal
MEGAERA: THE GODDESS OF VENGEANCE
In order to summon: You need to put 1 Mars Djinni and
1 Jupiter Djinni on Standby
Raises Elemental Power By: 10 Mars, 10 Jupiter
Appearance: Two swords impale the ground on either
side of the targets. A fiery
whirlwind filled with explosions ensues between them.
In one last burst, a
fairy briefly flies away from the chaos holding two
more of the swords.
Special Effect: May raise party attack
Element: Mars
Description: Megaera can be a very helpful Summon
because of its ability to
raise your party's attack.
Tablet Location: In a cave NorthEast of Mikasalla
MOLOCH: THE SACRED ICE MONSTER
In order to summon: You need to put 2 Mercury Djinni
and 2 Jupiter Djinni on Standby
Raises Elemental Power By: 30 Mercury, 10 Jupiter
Appearance: A heavy snowfall combines into a huge,
ugly walrus-like creature.
The creature breathes out white ice breath onto all
enemies before
disappearing.
Special Effect: Lowers enemy agility
Element: Mercury
Description: He may be ugly, but Moloch packs a
powerful punch. He is nearly as
powerful as a level 3 Summon, over 3 times stronger
than a level 1.
Tablet Location: Somewhere In the Madra Catacombs,
after getting Piers ("coz he have the Psynergy Frost
to freeze some puddles along your way")
ULYSSES: A LEGENDARY WANDERING MAGE
In order to summon: You need to put 2 Mercury Djinni
and 2 Mars Djinni on Standby
Raises Elemental Power By: 30 Mars, 30 Mercury
Appearance: A small card drops down next to the
enemies on a black background.
It suddenly turns into a ghostly mage who summons more
cards. Each card
suddenly turns into a large set of snapping jaws.
Special Effect: Prevents target from moving for next
action
Element: Mars
Description: Ulysses is your most powerful Summon yet,
4/3 as powerful as a
level 3 Summon.
Tablet Location: In Izumo Ruins after learning the
Psynergies Sand and Parch by finishing Air's and Aqua
Rock
ECLIPSE: A DRAGON WHOSE WINGS SPAN THE SKIES
In order to summon: You need to put 2 Mercury Djinni
and 3 Jupiter Djinni on Standby
Raises Elemental Power By: 60 Jupiter, 30 Mercury
Appearance: A huge tan dragon is seen flying in the
Earth's upper atmosphere.
It charges several then beams of blue light in its
mouth, then fires one
gigantic beam down. The beam is seen hitting the
enemies and causing a huge
shockwave originating from the same place as
Judgement.
Special Effect: Lowers enemy attack
Element: Jupiter
Description: At level 5, Eclipse is more powerful and
cool-looking than any
basic Summon.
Tablet Location: Use the Lucky Medals' you got along
your way before you have reached Lemuria in the
Lemuria Springs and throw it without hitting any of
the crabs's and turtles' in the spring.
HAURES: A BEAST THAT SUNDERS DARKNESS
In order to summon: You need to put 3 Venus Djinni and
2 Mars Djinni on Standby
Raises Elemental Power By: 60 Venus, 30 Mars
Appearance: Inside a dark cavern, a black pool of goo
appears. A blue hand
reaches out of the goo, making it glow red. As the
beast connected to the hand
is about to emerge, an ancient symbol appears, which
is quickly shattered by
the beast. If flies quickly through the cave
Zagan-style and zooms past the
enemy party, slashing them across twice and then
making a huge beam.
Special Effect: May inflict Venom
Element: Venus
Description: Although Haures is not as powerful as
Eclipse, its ability can be
far more devastating.
Tablet Location: In the cave North of Loho ("Psynergy
Carry *required to be learned first before
anticipating to enter")
COATLICUE: A GODDESS BEARING THE WATER OF LIFE
In order to summon: You need to put 3 Mercury Djinni
and 3 Jupiter Djinni on Standby
Raises Elemental Power By: 60 Mercury, 60 Jupiter
Appearance: Underwater, several shimmering blue rings
appear after one another.
A mystic circle then appears, creating a woman with
long brown hair and a
rather strange outfit. She charges up several more
circles above her, then
shoots a jet of bubbling water straight up.
Special Effect: Causes every party member to
regenerate 60% of his or her max
HP every turn
Element: Mercury
Description: Coalticue is the only non-damaging Summon
in the game. Instead,
she greatly heals you whole party and causes them to
regenerate a large amount
of health every turn after that
Tablet Location: Hover your ship to Southern Atteka
AZUL: AN AWAKENED DRAGON FROM THE DEEP
In order to summon: You need to put 3 Venus Djinni and
4 Mercury Djinni on Standby
Raises Elemental Power By: 96 Mercury, 60 Earth
Appearance: A long, snakelike dragon dives from the
top of the screen,
shattering the background and revealing an underwater
scene. It then comes from
the right, charging a huge glowing ball of blue
energy. It fires the ball,
encasing the enemy party within it. It comes up from
below and pushes the ball
to the surface, then detonates it, causing hundreds of
bubbles to fly
everywhere.
Tablet Location: Treasure Isle ("guarded by the Star
Magician")
DAEDALUS: MASTER CRAFTSMAN OF ANCIENT TIMES
In order to summon: You need to put 3 Venus Djinni and
4 Mars Djinni on Standby
Raises Elemental Power By: 100 Mars, 60 Venus
Appearance: A huge, lumbering robot emerges from the
treetops. Two panels on
its shoulders open and it fires a barrage of missiles.
Then, a chest panel
opens and it fires one huge missile.
Special Effect: Hits target with a missile at the end
of next turn
Element: Mars
Description: Daedalus may seem weak at first, but wait
until the end of the
next turn. Then, the huge missile the robot fired will
hit, doing even more
damage.
Tablet Location: Yampi Desert Cave ("guarded by the
Vulakar, Psynergy Teleport *required")
CATASTROPHE: THE EMBODIMENT OF DESTRUCTION
In order to summon: You need to put 3 Mars Djinni and
5 Jupiter Djinni on Standby
Raises Elemental Power By: 96 Jupiter, 60 Mars
Appearance: The scene switches to a stormy sky, with
thunder and lightning
crackling in the background. From above, a figure
emerges. It has evil, batlike
wings, a shield inscribed with an evil grin and a huge
collection of pikes and
axes in one hand, and a HUGE sword, at least twice its
size, in the other. The
figure is covered completely in dark, jagged armor and
wears a red-horned helm.
It brings its two arms together and charges its sword
with electricity. At the
tip of the huge weapon, a 4-sided pyramid made of
mystic symbols and with a
purple glowing sphere inside forms. It releases the
pyramid, which crashes to
the ground and unfolds, releasing the sphere. It
detonates in an electrifying
explosion that stretches for miles. The shockwave is
then seen quickly
expanding Judgement-style, laced with electricity and
purple dragon clouds. As
with Judgement, the shockwave crashes into the enemy
party, doing even more
massive damage.
Special Effect: May lower enemy PP
Element: Jupiter
Description: Catastrophe
is also quite powerful, with over 150% the power of
Thor.
Tablet Location: Sea of Time Islet Cave's long tunnel
("guarded by the Sentinel")
CHARON: THE FERRYMAN ON THE RIVER STYX
In order to summon: You need to put 8 Venus Djinni and
2 Jupiter Djinni on Standby
Raises Elemental Power By: 96 Venus, 30 Jupiter
Appearance: Over a red-tinged landscape, a light
purple whirlwind appears. A
runic circle appears on the ground, creating a dark
purple shockwave in the
middle of it. The shockwave soon turns into a small,
cloaked figure, with
ragged wings and long, thin fingers of bone. The
figure creates another circle
and charges another shockwave on it. It fires the
rapidly expanding sphere
directly at you. The sphere is then seen rampaging
across the land (once again,
Judgement style), and swallows the enemy targets on
contact. It then collapses
into a massive purple and black explosion.
Special Effect: May instantly fell targets
Element: Venus
Description: Charon is the first of two Summons found
in Anemos Sanctum. Doing
over twice the damage of Judgement and with a chance
to kill any enemy it
touches.
Tablet Location: Anemos Inner Sanctum (Completing all
72 Elemental Djinni *required")
IRIS: GODDESS OF RAIBOWS, GUIDER OF SOULS
In order to summon: You need to put 4 Mercury Djinni
and 9 Mars Djinni on Standby
Raises Elemental Power By: 100 Mars, 100 Mercury
Appearance: A small ball of light floats onto the
screen. Several other short
beams of light flow into it, illuminating the dark
screen. After the ball is
fully formed, it transforms into a young girl with a
long pink and purple
dress, arms outstretched. She creates several more
large beams of light around
her, the flies upward, taking the beams and all
enemies with her. The view than
changes to deep space, near the Sun. Two streams of
white light are seen, but
soon stop. The beams of light Iris took with her are
seen flying straight
towards the Sun. They create red shockwaves as they
approach it and then a
series of massive explosions and prominences on
contact.
Special Effect: Fully heals and revives all 8 party
members
Element: Mars
Description: Iris is the most powerful Summon in the
game. What makes her so great, though, is that when
the Summon concludes, all 8 members of
your party are fully healed and Revived.
|
|
|
 |