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Summons



ZAGAN:EARTH'S MIGHT ENFLAMED

In order to summon: You need to put 1 Venus Djinni and 1 Mars Djinni on Standby

Raises Elemental Power By: 10 Venus, 10 Mars
Appearance: The view is moving at high speed across a plain. A humanoid beast figure holding a large axe emerges from the right, flying fast towards the enemy party. When he reaches them, he swings his axe, creating a large explosion and shockwave.
Special Effect: May lower enemy's defense
Element: Venus
Description: You very first Combo Summon is a level 2. It is almost twice as strong as the basic level 1 Summons and has the added effect of lowering the enemy's defense.

Tablet Location: In a cave west of Dehkan Plateau ("Indra Cavern")




FLORA: THE WIND RIDER, GODDESS OF FLOWERS

In order to summon: You need to put 1 Venus Djinni and 2 Jupiter Djinni on Standby

Raises Elemental Power By: 10 Venus, 30 Jupiter
Appearance: In the sky, some flower petals float past the view. An elflike girl floats onto the screen. She charges some energy onto her hand, then creates a portal that shoots out more petals. The petals shoot past the enemies at high speed, damaging them.
Special Effect: May put enemies to sleep
Element: Jupiter

Description: Flora is 2/3 as powerful as a level 3 Summon and has a chance of putting its targets to sleep.

Tablet Location: Somewhere inside the Air's Rock Internal



MEGAERA: THE GODDESS OF VENGEANCE

In order to summon: You need to put 1 Mars Djinni and 1 Jupiter Djinni on Standby

Raises Elemental Power By: 10 Mars, 10 Jupiter
Appearance: Two swords impale the ground on either side of the targets. A fiery whirlwind filled with explosions ensues between them. In one last burst, a fairy briefly flies away from the chaos holding two more of the swords.
Special Effect: May raise party attack
Element: Mars
Description: Megaera can be a very helpful Summon because of its ability to raise your party's attack.

Tablet Location: In a cave NorthEast of Mikasalla




MOLOCH: THE SACRED ICE MONSTER

In order to summon: You need to put 2 Mercury Djinni and 2 Jupiter Djinni on Standby

Raises Elemental Power By: 30 Mercury, 10 Jupiter
Appearance: A heavy snowfall combines into a huge, ugly walrus-like creature. The creature breathes out white ice breath onto all enemies before disappearing.
Special Effect: Lowers enemy agility
Element: Mercury
Description: He may be ugly, but Moloch packs a powerful punch. He is nearly as powerful as a level 3 Summon, over 3 times stronger than a level 1.

Tablet Location: Somewhere In the Madra Catacombs, after getting Piers ("coz he have the Psynergy Frost to freeze some puddles along your way")




ULYSSES: A LEGENDARY WANDERING MAGE

In order to summon: You need to put 2 Mercury Djinni and 2 Mars Djinni on Standby

Raises Elemental Power By: 30 Mars, 30 Mercury
Appearance: A small card drops down next to the enemies on a black background. It suddenly turns into a ghostly mage who summons more cards. Each card suddenly turns into a large set of snapping jaws.
Special Effect: Prevents target from moving for next action
Element: Mars
Description: Ulysses is your most powerful Summon yet, 4/3 as powerful as a level 3 Summon.

Tablet Location: In Izumo Ruins after learning the Psynergies Sand and Parch by finishing Air's and Aqua Rock




ECLIPSE: A DRAGON WHOSE WINGS SPAN THE SKIES

In order to summon: You need to put 2 Mercury Djinni and 3 Jupiter Djinni on Standby

Raises Elemental Power By: 60 Jupiter, 30 Mercury
Appearance: A huge tan dragon is seen flying in the Earth's upper atmosphere. It charges several then beams of blue light in its mouth, then fires one gigantic beam down. The beam is seen hitting the enemies and causing a huge shockwave originating from the same place as Judgement.
Special Effect: Lowers enemy attack
Element: Jupiter
Description: At level 5, Eclipse is more powerful and cool-looking than any basic Summon.

Tablet Location: Use the Lucky Medals' you got along your way before you have reached Lemuria in the Lemuria Springs and throw it without hitting any of the crabs's and turtles' in the spring.




HAURES: A BEAST THAT SUNDERS DARKNESS

In order to summon: You need to put 3 Venus Djinni and 2 Mars Djinni on Standby

Raises Elemental Power By: 60 Venus, 30 Mars
Appearance: Inside a dark cavern, a black pool of goo appears. A blue hand reaches out of the goo, making it glow red. As the beast connected to the hand is about to emerge, an ancient symbol appears, which is quickly shattered by the beast. If flies quickly through the cave Zagan-style and zooms past the enemy party, slashing them across twice and then making a huge beam.
Special Effect: May inflict Venom
Element: Venus
Description: Although Haures is not as powerful as Eclipse, its ability can be far more devastating.

Tablet Location: In the cave North of Loho ("Psynergy Carry *required to be learned first before anticipating to enter")


COATLICUE: A GODDESS BEARING THE WATER OF LIFE

In order to summon: You need to put 3 Mercury Djinni and 3 Jupiter Djinni on Standby

Raises Elemental Power By: 60 Mercury, 60 Jupiter
Appearance: Underwater, several shimmering blue rings appear after one another. A mystic circle then appears, creating a woman with long brown hair and a rather strange outfit. She charges up several more circles above her, then shoots a jet of bubbling water straight up.
Special Effect: Causes every party member to regenerate 60% of his or her max HP every turn
Element: Mercury
Description: Coalticue is the only non-damaging Summon in the game. Instead, she greatly heals you whole party and causes them to regenerate a large amount of health every turn after that

Tablet Location: Hover your ship to Southern Atteka




AZUL: AN AWAKENED DRAGON FROM THE DEEP

In order to summon: You need to put 3 Venus Djinni and 4 Mercury Djinni on Standby

Raises Elemental Power By: 96 Mercury, 60 Earth
Appearance: A long, snakelike dragon dives from the top of the screen, shattering the background and revealing an underwater scene. It then comes from the right, charging a huge glowing ball of blue energy. It fires the ball, encasing the enemy party within it. It comes up from below and pushes the ball to the surface, then detonates it, causing hundreds of bubbles to fly everywhere.

Tablet Location: Treasure Isle ("guarded by the Star Magician")




DAEDALUS: MASTER CRAFTSMAN OF ANCIENT TIMES

In order to summon: You need to put 3 Venus Djinni and 4 Mars Djinni on Standby

Raises Elemental Power By: 100 Mars, 60 Venus
Appearance: A huge, lumbering robot emerges from the treetops. Two panels on its shoulders open and it fires a barrage of missiles. Then, a chest panel opens and it fires one huge missile.
Special Effect: Hits target with a missile at the end of next turn
Element: Mars
Description: Daedalus may seem weak at first, but wait until the end of the next turn. Then, the huge missile the robot fired will hit, doing even more damage.

Tablet Location: Yampi Desert Cave ("guarded by the Vulakar, Psynergy Teleport *required")




CATASTROPHE: THE EMBODIMENT OF DESTRUCTION

In order to summon: You need to put 3 Mars Djinni and 5 Jupiter Djinni on Standby

Raises Elemental Power By: 96 Jupiter, 60 Mars
Appearance: The scene switches to a stormy sky, with thunder and lightning crackling in the background. From above, a figure emerges. It has evil, batlike wings, a shield inscribed with an evil grin and a huge collection of pikes and axes in one hand, and a HUGE sword, at least twice its size, in the other. The figure is covered completely in dark, jagged armor and wears a red-horned helm. It brings its two arms together and charges its sword with electricity. At the tip of the huge weapon, a 4-sided pyramid made of mystic symbols and with a purple glowing sphere inside forms. It releases the pyramid, which crashes to the ground and unfolds, releasing the sphere. It detonates in an electrifying explosion that stretches for miles. The shockwave is then seen quickly expanding Judgement-style, laced with electricity and purple dragon clouds. As with Judgement, the shockwave crashes into the enemy party, doing even more massive damage.
Special Effect: May lower enemy PP
Element: Jupiter
Description: Catastrophe is also quite powerful, with over 150% the power of Thor.

Tablet Location: Sea of Time Islet Cave's long tunnel ("guarded by the Sentinel")




CHARON: THE FERRYMAN ON THE RIVER STYX

In order to summon: You need to put 8 Venus Djinni and 2 Jupiter Djinni on Standby

Raises Elemental Power By: 96 Venus, 30 Jupiter
Appearance: Over a red-tinged landscape, a light purple whirlwind appears. A runic circle appears on the ground, creating a dark purple shockwave in the middle of it. The shockwave soon turns into a small, cloaked figure, with ragged wings and long, thin fingers of bone. The figure creates another circle and charges another shockwave on it. It fires the rapidly expanding sphere directly at you. The sphere is then seen rampaging across the land (once again, Judgement style), and swallows the enemy targets on contact. It then collapses into a massive purple and black explosion.
Special Effect: May instantly fell targets
Element: Venus
Description: Charon is the first of two Summons found in Anemos Sanctum. Doing over twice the damage of Judgement and with a chance to kill any enemy it touches.

Tablet Location: Anemos Inner Sanctum (Completing all 72 Elemental Djinni *required")




IRIS: GODDESS OF RAIBOWS, GUIDER OF SOULS

In order to summon: You need to put 4 Mercury Djinni and 9 Mars Djinni on Standby

Raises Elemental Power By: 100 Mars, 100 Mercury
Appearance: A small ball of light floats onto the screen. Several other short beams of light flow into it, illuminating the dark screen. After the ball is fully formed, it transforms into a young girl with a long pink and purple dress, arms outstretched. She creates several more large beams of light around her, the flies upward, taking the beams and all enemies with her. The view than changes to deep space, near the Sun. Two streams of white light are seen, but soon stop. The beams of light Iris took with her are seen flying straight towards the Sun. They create red shockwaves as they approach it and then a series of massive explosions and prominences on contact.
Special Effect: Fully heals and revives all 8 party members
Element: Mars
Description: Iris is the most powerful Summon in the game. What makes her so great, though, is that when the Summon concludes, all 8 members of your party are fully healed and Revived.