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Bosses
Vidarr
Location: Martel Temple - Entrance
HP: 4000
TP: 30
Experience: 115
Gald: 25
Items: Life Bottle
Your first objective is to survive, try and set Colette and Genis' strategy to keep a distance away from Vidarr. Attack occasionally with Lloyd but avoid him chipping your HP away from fast, try to sidestep and block as often as you can. After a while, a mysterious warrior will appear and help. Kratos has the ability, First Aid, he will use it quite often so just attack like mad with Lloyd, hopefully you leveled up a bit a gained the Sonic Thrust attack.
Exbelua
Location: Iselia - Entrance
HP: 5000
TP: 38
Experience: 280
Gald: 320
Items: Panacea Bottle
Exbelua's attack power is amazingly strong, be careful, use a combination of combos and try not to give her a chance to attack. Genis should stay back and fire spells at her. Remember, if she finds an opening and attacks you, immediatly block. As she begins to lose more than 2500 HP, she will start using stronger attacks like Impact Hammer and Insane Call, keep your distance away then and rely on Genis and Lloyd's Demon Fang. Use gels if necessary.
Botta
Location: Sylvarant Base - Luan's Room
HP: 4200
TP: 224
Experience: 475
Gald: 1500
Items: Poison Charm
Botta is brute force, just look at him, ugly and muscular anyways. Botta is a swordsman who specialises in the Rock Element. Of course you aren't just with Lloyd right now. Colette, Genis and Kratos have come to help. Set Kratos' strategy to heal, Genis should attack from afar and Colette, well what Colette usually does. First off, you should focus on the foot soldiers, Botta may attack you but do not counter back, it is important to get rid of the soldiers first. After you do take care of Botta, you should of learnt Sword Rain quite a while ago, maybe even another move, Tiger Blade. Using these two moves in combos are extremely useful and tie up excellent. However, Botta has quite a few tricks up his sleeve, try and avoid or block his Rock Breaker and Stone Blast moves, they can be quite painful. It shan't be long before he falls.
Ktugach
Location: Triet Ruins - Seal
HP: 5000
TP: 628
Experience: 628
Gald: 85
Items: Red Quartz
As you enter battle, set Genis' techs to only Icicle and Aqua Edge, they pack more of a punch against these felines. First target the Ktugachlings, just attack often so they will not counter, do not give an opening, Raine's or Kratos' job is only to heal unless you got both of them in your party. After than it's time for the big donut, the Ktugach. He is very powerful, do not underestimate him. Try not to give him a chance to attack. All his attack are powerful, Lunge, Multi Spike, Eruption. Eruption is the most advanced piece of magic you have seen so far, it will easily take care of your melee fighters or fighters in range, make sure you have life bottles with you and counter with Genis' basic but effective magic.
Clumsy Assassin / Guardian Wind
Location: Ossa Trail - Cave Entrance
HP: 1800/2000
TP: 131/400
Experience: 200/250
Gald: 128/250
Items: Holy Bottle/Magic Lens
The assassin's moves are very simple, however, they pack quite a punch.As Lloyd with your basic intellectual experience with battles, you take the assassin out first, be prepared to block once she uses Pyre Seal, if not just be prepared to jump back into action. Whilst Lloyd is focusing on the assassin with his powerful attacks, the rest should be focusing on the Guardian, as no attacks are effective, just go freestyle. If you have Kratos his Fierce Demon Fang is very powerful, Genis' Stalagmite is a specialty, use it often. Raine should stay back and heal if there is an emergency.
Sword Dancer
Location: Ossa Trail - Cave
HP: 8888
TP: 38
Experience: 150
Gald: 38
Items: Yata Mirror
If the Sword Dancer proves too hard for you at this stage, go continue on with your quest until much later on. I was a level 16 at this point and it didn't prove difficult. The Sword Dancer is a unique side boss, but it is extremely hard to best him. First off, he has two moves, Tetra Slash and Cross Slash, both strong enough to take a life out of Lloyd with one hit on full HP. The rest the the usual attack, but like his techniques, they are extremely powerful and a combo of 3 would cost a Life Bottle. Speaking of Life Bottle's be sure to take a few. Have Genis, Raine in your party, Genis should be only firing Stalagmites at the Sword Dancer, this gives massive damage to the foe as well as a few seconds of downtime to give Lloyd a free chance to attack. Raine should be supporting but more importantly healing your party. If you choose Kratos, he should be supporting you with magic, if you have Colette, she should be attacking from afar with Angel Feathers as the Sword Dancer is weak to Light moves. It would be wise to exit Ossa Trail and get used to the Unison attacks first, once your gaunge is filled attack, go a face the Sword Dancer.
Once in the battle you dash forward with Lloyd and attack with the unison attack, if you miss, then too bad, he gets an opening. If you do hit however, you must try and execute a strong unison attack, a specialty at this point would be Lightning Tiger Blade by using Lloyd's Tiger Blade and Lightning from Genis or Kratos. Once you finish that phase then you immediatly go into typical battle mode. If you left out Colette then this battle would be a bit harder but shorter as Colette takes alot out of the Sword Dancer with her Angel Feathers. With Kratos, the battle would be obviously longer but healing Lloyd and survival would be easier. Try to avoid techniques with Lloyd here unless you are definitely sure with him, stick with 3 normal attacks and immediatly block to avoid the deadly slashes of the Sword Dancer, repeat this method. If Lloyd needs healing or needs to revive an ally or the such, then run back to use the item, the Sword Dancer is extremely slow for one so strong. Take advantage of Lloyd's speed and feel free to run back and use gels and bottles on your allies, but don't take too long as if you run back, your friends are also in danger. Repeat the method above, it may be tedious but keep on trying.
Kilia
Location: Palmacosta - Governer's Prison
HP: 10000
TP: 400
Experience: 500
Gald: 500
Items: Heal Bracelet
Facing Kilia or Magnius first is entirely up to you. I chose Kilia first. Kilia is one damn ugly monster, she is easier than the Sword Dancer but come to think of it, she can be quite difficult. Her can be pretty powerful and irritating, if you want to avoid being attack after attacking her, use Beast at the end of your combo. If you have Colette then use Angel Feathers, Genis should use his Stalagmite or Spread, Raine should use her new Photon spell. Keep Kratos out of this one. It will be a long battle but you will survive.
Magnius
Location: Palmacosta Human Ranch - Magnius' Room
HP: 8500
TP: 120
Experience: 675
Gald: 1700
Items: Warrior Symbol, EX Gem Lv1
Doesn't he remind you of our good friend Botta? Magnius weilds a great axe, he also is quite fond of Fire as you will find out. First take out his minions, just a few slashes and a tech would finish them off. Raine should be quite attached to Photon and First Aid in this battle, Genis should be standing back using his Stalagmite and Spread spells. Kratos should be using his brand new Air Thrust spell. Lloyd should be hacking away at him. It's not that easy though. Magnius' melee attacks are strong and when he ties them up with Flame Lance, he could attack one of your unexpected spellcasters or you. Be on your guard. You'd better watch out because that's not all he has up his sleeves, he has the old terrifying spell, Eruption. It shouldn't pose too much of a threat now but it is still powerful and will take a great chip out of the people who are trapped within the diameter of it. Other than just hold on and he will fall easy.
Adulocia
Location: Temple of Water - Shrine
HP: 10000
TP: 248
Experience: 825
Gald: 765
Items: Mermaid's Tear
This boss isn't so easy, most enemies now know more advanced magic spells like Spread etc. Adulocia is one of them, countlessly using spells like Spread, Aqua Laser and Water Edge. Water Edge shouldn't pose too much of a threat whilst Aqua Laser and Spread are a different story, Spread is area damage which consumes all foes in a column of uprising water, the damage is fatal. Aqua Laser is quite different, and everyone caught in the jet of water would be damaged quite alot, try side step to dodge this. You probably have used these spells with Genis. First you should take care of the underlings, use Lloyd's Sword Rain: Alpha and Tiger Blade combo, Kratos or Raine should assist with their magic and healing skills, Nurse, Healing Wind would be preferable for healing and Thunder Blade and Photon for offense. Genis would play his part in the background using either Thunder Blade or Eruption. Use the same method for Adulocia but try to prevent deaths or need for items as your character would be open for attack for a few seconds.
Windmaster
Location: Asgard - Shrine
HP: 10000
TP: 220
Experience: 1325
Gald: 800
Items: Map of Balacruf, Talisman
It would be a good plan to be used to using Guardian etc. moves for this battle. The Windmaster is a deadly foe, look at that axe tail! At close quarters he will attempt punches and slashes from his tail at a far distance he will use Wind Blade, another deadly move. It would be a good idea to bring Raine and Kratos into this battle healing and fighting like they did before in the Temple of Water. Lloyd should attack continuously with Sword Rain: Alpha, Psi/Omega Tempest and possibly Tiger Rage, avoid using Hurricane Thrust if Lloyd is dedicated to the Tech type. Please make sure Genis and Kratos do not use Air Thrust, keep your HP up and stay focused, you should vanquish him.
Iapyx
Location: Balacruf Mausoleum - Shrine
HP: 14000
TP: 88
Experience: 1324
Gald: 2000
Items: Paralyze Charm, Spirit Bangle
Try to stick to the same method with the Windmaster, Iapyx is a tough opponent, his attacks are fatal and it is neccessary to block if you want to win. Genis at far should avoid using Thunder Blade and Air Thrust, stick to moves like Eruption and Stalagmite. If you brought along Kratos, he should fight along side Lloyd attacking and blocking to try and avoid being attacked. Collete and Raine should attack with Angel Feathers and Photon, Raine should heal when needed. This will be a long battle but hold on until you defeat him.
Guardian Lightning/Resolute Assassin
Location: Balacruf Mausoleum - Entrance
HP: 5500/4500
TP: 400/164
Experience: 250/300
Gald: 250/450
Items: Dark Bottle, Fine Pellet, Magic Lens
She has returned with a new guardian. Attack with the same method, change everyone's strategy to 'Attack Same' to avoid confusion of attack, unless you'd want to. You could split up letting Lloyd fight one on one with the assassin and have everyone else attack the Guardian Lightning. Or attack each of them in with a team's effort. This is a piece of cake compared to the Iapyx, avoid using lightning and air moves.
Kvar
Location: Asgard Human Ranch - Kvar's Room
HP: 10000
TP: 340
Experience: 1680
Gald: 1500
Items: Holy Ring, EX Gem Lv1
KVar's moves can be devastating and as you take care of each of his tough underlings, he will relax from a distance firing Spark Wave and Lightning Strike as he pleases. Take care of his Energy Stones quickly and efficiently. Raine's only priority is to heal, if you bought Raine of course. If you have Sheena, use her as a melee fighter alongside Lloyd, Kratos should be using Healing Wind only which is very efficient. Genis should be using Stalagmite and Eruption. Collette, I think you should leave her out of this one. Lloyd's main priority is to dispatch each Energy stone and to attack continuously at Kvar to prevent him from attacking you fighters. Avoid Spark Wave, it is a devastating move.
Lubaris
Location: Tower of Mana - Shrine
HP: 16800
TP: 500
Experience: 2650
Gald: 2000
Items: Brass
Lubaris is resistant to Fire, Lightning and Ice, so you can avoid using Genis in this battle. Colette's should use Holy Song to decrease the pain of your fighters, Raine shouldn't use Photon and should stick with healing, Kratos or Sheena should be upfront with Lloyd, Lloyd's Tiger Rage is extremely useful in the battle to break guard, Lubaris' attack are not only powerful but send you flying, his Gravity Well draws all your players into that point, avoid being sucked in. Use Guardian to prevent being fatally damaged and sent flying, remember to try land on your two feet to prevent the damage of being sent flying.
Undine
Location: Thoda Geyser - Shrine
HP: 13000
TP: 320
Experience: 2110
Gald: 765
Items: Guardian Symbol
Let's start with the basics, Undine is a good close combat fighter and spell-caster, you could say she is similar somewhat to Kratos. If she isn't slashing away at Lloyd with her sword, she will probably be out there casting Spread. First of all, you want to avoid Spread at all costs, even if its costly, use Guardian to block Spread and to prevent yourself going flying of the screen, her sword doesn't pose much of a threat, Aqua Edge is a crappy spell. Just avoid the Spread and you should be fine.
Sylph (Fairess/Yutis/Sephie)
Location: Balacruf Mausoleum - Shrine
HP: 6190/6480/7320
TP: 250/80/220
Experience: 690/770/880
Gald: 285/290/320
Items: Saffron/Sage/Savory
This is one hard battle, 3 on 1 in boss battles was never considered until much later anyways. First of, Sylph, they're all resistant to wind, it would be wise to take off all wind elemental spells on Genis. Sephie is armed with the ultra cool sword, Fairess is hiding behind the shield and Yutis is flying around sniping at you. You might want to consider setting everyone's strategy to 'Attack Same' this way you could concentrate on one opponent at once.
Take out Fairess first, she might have the lowest HP but she has a hell lot of TP to cast Air Thrust, which is a threat and she is hiding behind a great shield and she is practically always guarding. You probably want to attack her when she is casting Air Thrust, this might sound stupid, but if you attack her elsewhere, you won't do much damage. Her Air Thrust will probably take out all your fighters, so consider keeping Raine in this one, for either Resurrection or Life Bottles. Be patient with Fairess, ignore the others. Take her out quickly as you can.
Sephie is next on the list, her big sword doesn't pose much of a threat as much as Air Thrust, but it is dangerous! The reason for this is that you can take out Yutis will your melee guys anyday, even if Yutis does do much more damage. Her Rising Wind spell is similar to Kratos' Light Spear, it can be easily avoided. After Sephie is Yutis, a barrage of arrows will take out any of your guys easily but keep at her with your melee attackers to halt her from shooting, note that she teleports, just run after her.
Efreet
Location: Triet Ruins - Shrine
HP: 18000
TP: 850
Experience: 2187
Gald: 945
Items: Attack Symbol
Efreet is tougher than Undine in many aspects but somewhat easier, easier than Sylph too mind you. First, you should consider taking off Eruption off Genis and equiping Dreaded Wave, an awesome attack that keeps the opponent down. Lloyd should only use Omega/Psi Tempest, this will give you alot of hits if you chain it off with Dreaded Wave and Sheena's Seal combos. Raine/Kratos should be at the back healing, or at the front attacking, if you choose that latter, consider Kratos to be your fourth fighter. Efreet's attacks are all Fire based, Raging Mist, doesn't look to powerful but sizzles at you as you do not notice too much, try and avoid it. Explosion is amazingly powerful, a great meteor fires down at whoever it is aimed at, similar to Flame Lance if you are used to it. Flames of Destruction doesn't ring too many bells, just avoid going close to Efreet if the words of hell go across your screen. Eruption you should be similar with, like Spread, it sends you flying, avoid that.
Remiel
Location: The Tower of Mana - Shrine
HP: 16000
TP: 258
Experience: 1397
Gald: 1840
Items: EX Gem Lv1, Rune Bottle
So Angels can be evil as well sometimes. Remiel's attacks consist of arrows and light spells. You may not be used to light spells, they are somewhat powerful. Photon, you should be used to, you get trapped in light and a burst of pain, Remiel will use this often alongside his arrows. Remiel will always be teleporting, avoiding you, you don't have much of a choice but to run after him, avoid the arrows and spells after he does this though. Raine's only objective is to heal and support, Genis should either cook him up with Raging Mist, or keep him down with Dreaded Wave. Holy Lance and Judgement are all dangerous and pose a great threat. Holy Lance creates an area of light and a lance comes striking down, use Guardian to avoid too much pain, or avoid the circle (avoid it at all costs). Judgement is random, if you are able to dodge the falling rays of lights, then so be it, but they are quite big and it's always useful to have Guardian under your belt. Remiel should fall after sometime, remember to keep you health up, even towards the end.
Kratos Aurion
Location: The Tower of Mana - Shrine
HP: 22500
TP: 1500
Experience: 1968
Gald: 2900
Items: EX Gem Lv3, Life Bottle
A great leap of difficulty here, Kratos is somewhat hard and it is difficult to survive here. Your main objective here is to defend and to take him off casting combos. Fierce Demon Fang is somewhat powerful, but with a simple block, it doesn't hurt too much, Lightning Blade is a Sonic Thrust followed by Lightning, try to avoid either the thrust or the Lightning, preferably both. If Kratos doesn't pursuit you, then he must be at the back casting, he casts spells amazingly fast and it's hard to cause him to stagger, Sword Rain: Alpha or Seal Combos are your best bet, or chaining them with Dreaded Wave. Always keep your TP up, never hesistate to use items. Once you get into the final few thousands of Kratos, he gets amazingly desperate, after one spells he will cast the next, it is amazingly fast, just a tad slower than Lloyd's combos, avoid a few as you get close to him and immediatly end his combos with Sword Rain: Alpha, his spells consist of Grave, which you just try and sidestep to dodge, and Thunder Blade, quickly run out of the circle. Try and keep up with him, remember, your objective is to survive.
Yggdrasill
Location: The Tower of Mana - Shrine
HP: 40000
TP: 3000
Experience: 3000
Gald: 0
Don't bother fighting, his spells are incredible, Ray will make short work of you, causing 1000 points of damage per hit and Absolute (I think) will make short work of anyone in the sphere of light, don't worry, you don't have to beat him, just a fun battle to defeat you all.
Pronyma
Location: Fooji Mountains - Summit
HP: 18000
TP: 750
Experience: 3000
Gald: 1500
Items: Rosemary, EX Gem Lv 2
Woah! Another fan of over make up! Pronyma is as evil as she looks, all her attacks are dark, some are just replica's of those that you are familiar with a Dark element thrown into it. First off, it would be wise to have a decent team, don't underestimate Pronyma she is just as good a melee fighter than a spell caster. First, pick Raine, she is a great healer and her Photon spell is a great asset. Colette is helpful, if you choose her, you can remain back and cast Angel Feathers and Judgement, don't worry, Pronyma is reasonably large so she would get a few hits from the powerful Judgement spell. Your fourth character is up to you, Presea, if you choose her, should stay upfront with Lloyd. Genis, should be back casting Tidal Wave. Zelos, should remain upfront and should be chaining combos with Lloyd to keep Pronyma down. A great Unison attack to use is Plasma Blade for Pronyma, a compound attack concerning Lightning Blade and Photon.
Pronyma's attacks are very familiar to you, however, you never dealt with them, so it proves difficult getting used to them. Leonazium is another version of Lloyd's and Presea's Beast, this will send you flying if you do not defend against it. Aqua Laser is a familiar attack if you fought the enemies like Water Element and other monsters at Thoda Geyser, this attack is extremely fast, don't bother guarding against it, or using Guarding, just jump back to dodge. Bloody Lance is another version of Holy Lance which you faced with fighting Remiel in Sylvarant, use the same method to dodge it, either get the hell out of the circle or use Guardian.
Sword Dancer 2
Location: Gaoracchia Forest
HP: 33333
TP: 4444
Experience: 6800
Gald: 22500
Items: Yukasangi Jewel
Woah he is powerful now, he can extend his arms now and has grown a tail, not that it makes too much of a difference. Now the Sword Dancer has a new set of spells, all which are of the Strike Type but lethal, Spark Wave is that of Kvar's, it creates a sphere of lightning, greatly damaging all who are in it. Flame Lance is a great lance which crashes down onto the target, Grave is a great needle of stone which crashes up from under and four other needles follow criss-crossing each other, try jumping to avoid the first needle and jump back to avoid the rest, if you can only avoid the first, you may be lucky and get trapped inside the stone prison, thus getting no damage. Death Spiral is the newest deadly attack you will face, the Sword Dancer extends his arms and spins around, damaging greatly all who are caught in the spiral, to those who are guarding and aren't try and stay on top of HP and you may be able to survive it though you will be in the Red Zone afterwards. Death Spiral is used most common.
First you must choose your fighters wisely, put in Raine, throw in Genis, also put in Zelos or Colette and always have Lloyd. Raine should be back healing always, throwing in a Photon every now and then, if you have Ray, just keep that for later. If you have Ray for Raine, Genis is more useful, have him casting Tidal Wave which keep the Sword Dancer down. Zelos and Lloyd should be upfront attack and chaing the combos, Sword Rain: Alpha - Raining Tiger Blade, Fierce Demon Fang - Light Spear Cannon - Hell Pyre. Now Unison attacks, Photon and Zelo's Lightning Blade create a light and lightning based compound move called Plasma Blade, use that if you do not have Ray for Raine. If you do, have Genis cast Tidal wave, which Raine casts Ray, this creates a great light based move called Prism Stars which hits around 25 times or more, very deadly. If you do not have Ray for Raine, choose Colette instead of Genis, if you want too, Colette's Angel moves are deadlier than you'd expect and since the Sword Dancer is overly large in size, Judgement with get quite a few hits hitting around 1000 per time. Break his spells, run away from Death Spiral, and guard after he staggers and attack when there is an opening and heal occasionally. Keep these things in mind as you take on the warrior from the underworld.
Convict
Location: Gaoracchia Forest
HP: 12000
TP: 320
Experience: 2250
Gald: 1500
Items: Elixir
Man this guy's combos are deadly, in a few seconds he killed Lloyd. First off, never get him close to your healers, that means never get your melee guys dead. To help Lloyd out, get Zelos in the top four guys in your team. Whilst Lloyd is fighting with his Sword Rain: Alpha - Raining Tiger Blade combo, you should quickly connect with Zelos' Fierce Demon Fang - Light Spear Cannon - Hell Pyre combo to get a very nice number of hits, whilst this is going very fast, Genis should stay back casting Tidal Wave, this is a great asset as it is the whole area we are talking about, so there is no chance of missing the fast approaching Convict. Raine should stay back using Healing Circle and being ready to cast Photon. The Convict's combos are deadly fast, and can approach fast too, it would be wise to be careful with Lloyd and Zelos, just have one back up the other, if the combo is cut short.
Defense System
Location: Toize Valley Mine - Entrance
HP: 12000
TP: 100
Experience: 2350
Gald: 0
Items: Metal Sphere
A large scale battle, my controller busted whilst in this battle so I had to watch, luckily I saved before so I fought later on. First thing that should be dealt with is the Raybits, it may not seem logical but whilst you are smashing away at the other machines, Raybits can cause large scale damage. For this battle keep in Colette, for Torrestial Para Ball and Zelos for Thunder Blade and Lightning Blade, you may consider Genis for Lightning Blade as well. After the Raybits, attack at the Auto Repair system, this ceases the auto reparing of the main defense system. A couple of Raybits may have appeared, deal with those before attack the Defense System. As you attack the defense system, huge mechanical arms may launch and attack at you. Be careful, not a hard battle but can cause some real damage if not dealt with care.
Volt
Location: Temple of Lightning - Shrine
HP: 24000
TP: 240
Experience: 2250
Gald: 3580
Items: Emerald Ring
Tough, Tethe'alla Summon Spirits sure are tough. First off, Sheena is required in this battle, if you're lucky, you might be able to gain an Over Limit, just summon like mad with her, otherwise, use Seal combos. Lloyd should try his best to put Volt off from his casting, Volt only casts but he staggers rarely, try your best with Sword Rain: Alpha - Raining Tiger Blade. If you choose Raine, you should throw in Genis, this is because if you get a good combo and then throw in a Unison attack, you can get a 'very' damaging compound attack called Prism Stars, concerning Raine's Ray and Genis's Tidal Wave, excellent. Raine's main concern is to heal, heal like crazy, Genis is to cast hard hitting spells which would keep Volt down.
Volt's moves are nearly all spells, however, they are deadly and sound deadly. Charge is a replacement for Volt's melee shortcomings, around five bolts of lightning speed down from the sky and attack you one by one in a vertical line, starting from Volt, this will not only move you back, but attack you harsh, it's blockable, but watch out for Sheena who is blood thirst for vengeance. Spark Wave and Thunder Blade also pose threats, Spark Wave is immediate, though it may not pose a threat for those standing close to Volt, it will damage Genis and Raine, defenseless whilst casting, it is a move which draws and shocks everything close to or in the sphere of lightning, you may have encountered it with Kvar. Thunder Blade is quite familiar, you have a few seconds to run out of the wave as a sword of lightning crashes down, shocking all in the circle of light, this leaves you staggering so it is important to run away or use Guardian, try not to get hit by the sword. Master Field is used much later on, when volt is losing it. Master Field creates a great circle of light and in a matter of seconds, bolts in thousands crash down, if you are careful, your character might avoid this, but your other melee character may not be so careful, this is another matter of instant death. Be careful with Volt and pay close attention to his spells, he will fall if you do so.
Yuan/Botta
Location: Tethe'alla Base - Hangar
HP: 16000/12000
TP: 65/580
Experience: 4890/1680
Gald: 3550/2800
Items: EX Gem Lv 4
Yuan and Botta are cool bosses, Yuan weilds a wicked dual bladed sword which is devastating if it breaks your combo and then the attacks chain together to create one. Botta now weirds a dual bladed sword, it's lighter and smaller allowing Botta to attack faster finishing off with one of his earth moves. First team up on Botta, you should use Zelos for this match, he is a good healer and swordsman he should be able to chain up combos with AI, if you are controlling him however, use Fierce Demon Fang - Light Spear Cannon - Hell Pyre to prove some damage, Lloyd with his usual combo, maybe Tiger Blade - Sword Rain: Alpha - Raining Tiger Blade or if you are pretty good try Sonic Trust - Sword Rain - Tiger Blade - Sword Rain: Alpha - Raining Tiger Blade. Try not to leave an opening for Botta, he will react instantly if you do. Genis if applied for battle should only use Tidal Wave or Raging Mist or even Cyclone. Raine should be there to use Ray in a Unison Attack for Prism Stars. Botta should use Rock Breaker after his combos, it is much like Presea's Destruction you should be able to sidestep it. Rock Dasher has a small enough area, it will be aimed at your magic casters and Stalagmite and Stone Blast doesn't prove too much of a problem.
Yuan leans towards a lightning element and it's pretty powerful. Yuan first teamed up with Botta, aims for your healers, it's devastating enough when blocking but even more so when off guard casting, use items instead of techniques until Botta is down. Yuan spells are just as devastating as his attacks, Thunder Blade is the weakest of all his spells, you are familiar with that move. Thunder Explosion is blockable but yet if unprepared it can be devastating. Indignation is an amazing thunder move, like Master Field it allows you to run for a few seconds until you are vanquished by thunder. A good tactic for Yuan is to draw him faraway from your magic casters as he would be there attacking your magic casters after defeating Botta. If not his spells will knock you all out as everyone will be in the area. Try and attack separated so it will be harder for Yuan to defeat you all.
Baby Dragon x2/Winged Dragon
Location: Dragon's Nest - Nest
HP: 12000/18000
TP: 800/400
Experience: 1250/2450
Gald: 500/1200
Items: Venon, Flare Cape
Never come here unprepared or you will face alot of difficulty. Baby Dragons are your first concern, there are two and there might not seem to be enough room for all of you on this battlefield. Tempest moves are the best here for Lloyd, avoid using Sword Rain moves for once. Regal's aerial kicks should come in handy. Genis shouldn't be here unless there is room to cast which I doubt, so bring Zelos and Presea. Zelos can heal if needed. Avoid Baby Dragon's attacks as they don't only send you flying but you will lie on the ground for sometime, making combos is pretty hard against them, struggle forward. The Winged Dragon is the great head poking out of nowhere, his moves are just as unpredicatble as the place where he pokes out to use them. Nest Crack is another version of Ground Dasher and is always aimed towards the centre, it's good to stay on the edge. The way to keep at the Winged Dragon is to never stop using Sword Rain and Tempest moves and to pin a fighter at every turrent. The battle will get easier after the Baby Dragons fall.
Gnome
Location: Temple of Earth - Shrine
HP: 28000
TP: 682
Experience: 2945
Gald: 4280
Items: Holy Symbol
Gnome is pretty large for a summon spirit, using a Tempest - Sword Rain: Alpha - Raining Tiger Blade combo would supply a lot of hits for a Unison. Keeping Genis in enables you to use Cyclone which is an important spell in this battle as Gnome is weak to Wind attacks. Having Sheena is compulsary, make sure to get her into overlimit quickly, this allows you to summon Sylph, as the summon spirit of wind, they will give Gnome a beating. Your fourth member is optional, keeping in Raine would have your HP high as well as executing the Prism Stars unison compound attack which always hits. Presea or Zelos should be assisting Lloyd in the frontlines, Zelos also has the ability to heal which makes him incredibly useful for this boss battle.
Gnomes attacks consist of earth spells and pound the ground with his huge mass of a body. Be careful not to be under him when he attacks you, he also has a tendency of sliding himself across the battlefield, it would be useful to keep your eyes on Genis when this happens. Ground Dasher is a pain but you faced it before, try to Guardian it.
Fenrir/Celcius
Location: Temple of Ice - Shrine
HP: 12000/18000
TP: 300/600
Experience: 2600/5120
Gald: 1380/5800
Items: Blue Quartz/Spirit Symbol
Dispatching Fenrir first makes this battle much easier. He has one attack, spinning towards you, kind of like Lloyd's Tempest with less range and height. It would be important to keep tabs on Genis until Fenrir is out. Fenrir is weak to Lighning and Fire moves. This means that this is a perfect battle for Zelos, using Fierce Demon Fang - Lightning Blade - Super Lightning Blade/Hell Pyre (Depends on distance between you and Fenrir) is a perfect combo. Genis is necessary for this battle, though it might be hard to keep him safe for the battle try have him cast Indignation or Explosion, Explosion would be a better choice as it is instant whilst Indignation takes a few seconds.
Fenrir is only easy, you might of noticed that Celcius isn't only a spell caster but a dangerous melee fighter, pounding at your party whilst you deal with Fenrir. Celcius could run up to your guys pound them with Swallow Dance and conclude with a Beast (you know how it goes). Once you're down because of the Beast, she could go run off and cast dangerous ice spells. Pound back with your own spells and make short work of her with Sheena summoning Efreet.
Rodyle
Location: Remote Island Human Ranch - Room
HP: 35000
TP: 500
Experience: 6250
Gald: 5800
Items: N/A
Rodyle is one tough guy, what else do you expect from a monster? He still remembers his earth spells. Grave is easy, the first spike is your only worry, dodge that and you're safe. Gravity well is different. Gravity Well has a large area and keeps you down for tons of damage while Rodyle stands and laughs at you and you stare at the screen waiting for the pain to finish. Rodyle is also equiped with a huge blade, it isn't just for show, he can give you a wooping. Lloyd and Presea can make short work of him (keep Presea in). With Genis, cast Indignation and other spells (get him into overlimit, cast Indignation for Indignation Judgement). With Zelos healing and aiding you in battle you could easily make the Unison Gauge full, including a Punishment move and Hell Pyre enables the Arch Wind compound attack. Keep your HP up as another battle would be on your way after this.
Rodyle
Location: Remote Island Human Ranch - Room
HP: 35000
TP: 500
Experience: 6250
Gald: 5800
Items: N/A
Rodyle is one tough guy, what else do you expect from a monster? He still remembers his earth spells. Grave is easy, the first spike is your only worry, dodge that and you're safe. Gravity well is different. Gravity Well has a large area and keeps you down for tons of damage while Rodyle stands and laughs at you and you stare at the screen waiting for the pain to finish. Rodyle is also equiped with a huge blade, it isn't just for show, he can give you a wooping. Lloyd and Presea can make short work of him (keep Presea in). With Genis, cast Indignation and other spells (get him into overlimit, cast Indignation for Indignation Judgement). With Zelos healing and aiding you in battle you could easily make the Unison Gauge full, including a Punishment move and Hell Pyre enables the Arch Wind compound attack. Keep your HP up as another battle would be on your way after this.
Sandworm
Location: Triet Desert - Triet Desert
HP: 13500
TP: 0
Experience: 790
Gald: 5800
Items: All Divide
This isn't a boss battle, but is needed if you want to finish the Devil's Arms sidequest. Sandworm is a pain, he is incredibly large but digs in and out of the sand, this causes your spells to miss quite often, you probably want to keep Raine in and take Genis out, leaving with you with your melee fighters. Photon keeps the Sandworm still for quite sometime allowing you to attack. Zelos should only be tieing up combos, Hurrcane Thrust is incredibly useful here. He is not too hard just keep your health up.
Shadow
Location: Temple of Darkness - Shrine
HP: 30000
TP: 800
Experience: 6380
Gald: 4500
Items: Dark Seal
Hardest boss so far. Shadow has no weaknesses, not even Colette's JUdgement, Luna or Photon or Ray can help you out here so you must use pure power. Shadow has the ability to warp, getting faraway spell casters into his range instantly. That doesn't mean he can't cast spells. Dark Sphere, is impossible to avoid, it keeps you immobile until the spell finishes, like Photon. Bloody Lance is Holy Lance as a dark attack, use Guardian as not only can it cause alot of damage but it can also make a pretty hard combo. Using Tidal Wave keeps him down, as well as Photon. Shadow isn't a large summon spirit, so don't waste too much TP on Tempest, it would be useful to get to the other side of the battlefield though. Sheena should assist Lloyd with combos too. Dark Shower is painful, you will suffer great pain and a large number of hits if you don't retelliate.
Aska/Luna
Location: Tower of Mana - Shrine
HP: 19650/18000
TP: 600/720
Experience: 6380
Gald: 3450/3250
Items: Rare Pellets/Moonstone
This is also another hard battle. Luna is the artillery, her Ray is easy to dodge, her Photon is unavoidable but it shouldn't pose too much of a threat, Limited Ray however, may be a problem, try to use Guardian to decrease the damage. Aska is your first target, they both have no weaknesses so try to avoid elemental damage, so you might want to reconsider taking Genis with you in the battle. Sheena should also be only attacking from the frontlines. Keeping Zelos or Raine in would keep your HP up which is necessary. Aska's attacks only consist of wing beats and kicks, they're pretty powerful but you can deal with them easy.
Forcystus/2 Exbones
Location: Iselia Human Ranch - Room
HP: 20000/6000
TP: 400/320
Experience: 6380
Gald: 7150/0
Items: Faerie Ring
Forcystus' attack doesn't compare with his attack strength. As the final surviving Grand Cardinal, he is the hardest. The two Exbones should be the first to dispatch, keeping them down keeps them from attacking at you which you should do, they cast Wind Blade which shouldn't pose much of a threat but after sometime it would turn out to be pretty painful. Having your party consist of Lloyd, Kratos, Zelos and Genis is recommended. Either one, Kratos or Zelos should be back healing occasionally. Forcystus is really tough. Cyclone is a large area attack which is hard to avoid, use Guardian, Air Thrust and Air Blade are both powerful, Air Blade is fast so retelliating is tough, sidestepping is better than Guardian in this case. Air Thrust keeps you off the ground as the blades of winds torture you, Guardian. As you start to beat him up, Forcystus gets tough and leans towards attacking you with his mechanical arm, he can shoot rays at you and hit you hard, soon he will use the technique 'Down Burst' you might think this is just a downwards attack until the gusts of wind take you off your feet, it's not only powerful but also keeps you from attacking, when you see Forcystus jump up run away from him.
Plantix
Location: Latheon Gorge - Cave
HP: 36000
TP: 250
Experience: 7500
Gald: 1250
Items: Blue Sephira
Plantix is a pretty difficult boss. First off, it's weak to fire, have Genis tag along so he can toast him up with Explosion. Zelos' Hurricane Thrust - Hell Pyre combo also proves effective. Adding a fire element to Lloyd's Rising Falcon transforms it into Rising Phoenix which has an added fire element. Hell Pyre with a Punishment move makes the compound attack Arch Wind. There is no excuse for no fire. Plantix isn't too mobile but it's vines and roots seem to reach out to be able to attack even the furthest spell casters. Use this to your advantage to get Genis into overlimit which allows him to use Indignation Judgement which would knock off a huge amount of Plantix's HP. Plantix is a large enemy so it shouldn't be too much of difficulty trying to attack him.
Kuchinawa
Location: Mizuho - Isle of Decision
HP: 10000
TP: 60
Experience: 2400
Gald: 2860
Items: Asura
A really difficult duel, you may not be used to fighting with Sheena as well as the rules in a duel. No items or anything, just attacking. Sheena's attack are really connectable, use this to your advantage to keep Kuchinawa from attack back at you with his strong and fast attacks. His attack include Raiden, a strike of lightning which follows shruikens which are thrown at incredibly fast speeds. He can also hack at you with his sword, and his final move involves fireballs, slamming down into you which is followed by an explosion catching you off guard. Your best bet is to try get behind him, the best time to do this is to run under him as he is in midair. Attack with a Life Seal - Demon seal combo, it doesn't just do a light element attack and suck in some health but it knocks him back whilst you run back and recover. If you manage to get into overlimit, end his sorry behind with a summon spirit.
Kratos Aurion
Location: Tower of Salvation - Shrine
HP: 25000
TP: 980
Experience: 7600
Gald: 4800
Items: Ex Gem Lv4, Energy Tablets
Now Kratos comes equiped with a really cool sword and some wings. He knows the Judgement spell, though it is incredibly powerful when hit, it is far to inaccurate. Kratos cannot only cast spells fast but he can attack fast and tie some combos up. Luckily, most of his moves can be blocked and he can staagger when casting. Double Demon Fang is Kratos' best bet if he is far and doesn't cast spells, try to avoid it, it can be easily blocked, you will usually find him attacking straight after the Double Demon Fang with a Fierce Demon Fang or and a Demon Spear or maybe a Lightning Blade - Super Lightning Blade combo which can be devastating. Bring along Lloyd and Zelos for the frontlines, Genis should be firing spells at him other than Indignation which is a lightning type and also takes too long, Raine could be your fourth member healing and halting Kratos with Photon. Try to with stand him.
Yggdrassil
Location: Tower of Salvation - Shrine
HP: 40000
TP: 3000
Experience: 3000
Gald: 0
Items: N/A
Yggdrassil is back, he seems to be pretty powerful. It would be easier if you kept him down with combos which stops him from using his attacks which involve blowing you away or just causing massive light damage. He can also cast a few spells, hold until 10000 damage has been taken and this battle will leave off.
Sword Dancer
Location: Iselia Forest - Exit
HP: 99999
TP: 8888
Experience: 9800
Gald: 30000
Items: Kusanagi Blade
The final fight with the Sword Dancer. He seems to have improved alot. He can cast complex spells now, like Indignation and Ground Dasher. The former should be easy to avoid but you should care for your party members, Ground Dasher happens almost immediately, try to Guardian it. The only other real threat is Spark Wave which causes alot of damage for a long time. Genis should be casting insane amounts of spells at the Sword Dancer, if you have invested into Strike type spells as well, Prism Sword would cause an immense amount of damage. Photon is Raine's best bet as well as healing, nothing else. Zelos and Lloyd should be able to attack with a light element weapon or attack, Zelos shouldn't be healing, only attacking. Lloyd's best bet is to create killer combos and then follow after a spell and Photon from Genis and a combo from Zelos, this should keep him from attacking you badly. Death Spiral is like his old move, the range is pretty large, don't worry about the TP just Guardian it if you want to live, Cross Slice is back as well, do the same as you did with the Sword Dancer. He isn't too hard, just try to withstand.
Seles
Location: Colosseum
HP: 12000
TP: 800
Experience: 8960
Gald: 12000
Items: Last Fencer, Elemental Circuit
Seles is one though enemy, in that little bag of hers is a great long sword and a wand, they both pack a punch. You best bet is to combo Seles and then immediatly block or sidestep her attacks. With Lloyd, just running up straight and attacking with a Sword Rain: Alpha - Raining Tiger Blade and then blocking her sword slashes or sidestepping her Star Cannon/Mini Meteor attacking and then running in and do the same. It would be best to get into the battle and wait for her to approach you or cast a spell, there should be a period before the spell which is when you run through, she should be defenseless, attack her then. It is a hard battle if you don't know how to fight her properly.
Garr/Farah Oersted/Meredy
Location: Colosseum
HP: 20000/20000/16000
TP: 150/150/1450
Experience: 3200/3300/2100
Gald: 4800/2800/2800
Items: Mumbane/Star Cloak/Extreme Symbol
One of the toughest battles ever. First off, you can only have 3 people in your party, I suggest you choose Lloyd, Genis and Raine. Raine should only heal whilst Genis only casts spells. Lloyd should be in frontlines. First off, you need to know who you're dealing with. Meredy is your first target, she's the artillery, she casts amazingly strong spells at your party and it can prove to be devastating. Also, she has the ability to revive the party which isn't something good to happen. Using an All Divide makes your battle easier. Meredy also has the tendency to revive herself, take care of her straight after so, she will be weaker with only half her HP. You might of noticed Garr firing Gale at you, this is a real damaging attack and it's not fun to get hit. Take care of him next, he also has the ability to use his sword you be careful. Farah Oersted is the frontlines fighter, she also goes to attack your party with her punches, her Maximum Burst attack is a chain of powerful beasts which isn't friendly. Take care of her last though.
Lloyd should only be tying combos up, take no attention to your TP, good equipment will keep it up. Genis should be firing spells, Tidal Wave affects everyone, use that, it would be useful if he used other spells too. Raine's Revitilise might take a long time but it is well worth the wait. Once Genis is in overlimit, Indignation Judgement will make it easier to defeat one of these fighters, it also has a large area of damage so keep in mind when Genis is in overlimit. With careful item usage, you will be able to withstand these three previous Tales champions.
Abyssion
Location: Temple of Darkness
HP: 120000
TP: 8200
Experience: 8000
Gald: 6800
Items: Hyper Gauntlet, Jet Boots
Tough battle, Abyssion is a fast and strong fighter, his moves are unpredictable and the damage he takes doesn't sum up to much. First I recommend you use a All-divide. All of Abyssion's attacks are familiar to you, you have used and seen many of them before. Although his combos connect well and are well executed his spells are also devasting. He can use the all powerful Meteor Storm which sends thousands of damage thundering onto your party, Indignation is easily avoidable but if you are caught in it, it is damaging. If you are unlucky he can cast Genis' Indignation Judgement, you know how it works, it will destroy you. You want to have Lloyd, Genis, Raine and Zelos in your party. Raine and Zelos should be healing, Raine should only be healing, Zelos should also help Lloyd out in the front. Genis should be casting spells at Abyssion, it would be hard to get your accuracy right so use Tidal Wave which always hits. Lloyd should only be tying up combos, if you don't he will just continue to destroy your party. Abyssion also has the tendancy to warp out of range closer to your spellcasters, chase him down with Tempest which will carry you through the distance. With the help of loads of items, you should be able to defeat him.
Angel Swordians x2/Gatekeeper
Coming Soon
Zelos Wilder
Location: Tower of Salvation - Shrine
HP: 28000
TP: 1200
Experience: 9300
Gald: 9800
Items: Mystic Symbol
A walk in the park compared to your other battles. First off, Zelos' moves are very similar compared to Kratos, Zelos prefers to use Light Spear moves more than Demon Fang moves. Zelos may seem tougher than Kratos, first off, Kratos' moves are slower whilst Zelos' moves are faster, other than that there is not much of a difference, just watch out for combos. Defeat Zelos with Lloyd, Genis, Raine and Presea. Lloyd should be pursuing Zelos and attacking at him before Zelos manages to pull off one of his own tricks, Presea should help by using her own moves to link combos to keep the time of staggering longer. Genis should be casting spells, try to avoid Light and Lightning spells, Raine should heal when it is necessary, though this battle might be easy, it is always useful to have a healer.
Idun x2/Pronyma
Location: Great Seed Chamber - Shrine
HP: 11000/38000
TP: 0/850
Experience: 1200/7000
Gald: 1200/4800
Items: Black Quartz/Red Savory
The Iduns are your first target, it shouldn't take too long to dispatch them. Using 'Attack Same' would help you take them down quickly. Pronyma has improved much since your last encounter with her at the Fooji Mountains. Spread will send you flying, stunned momentarily. Prism Sword sends a large number of beams and swords down in the specific location, try to avoid both of these with Guardian. Leonazium is an evil version of Beast, Agarazium is unavoidable but try to defend with Guardian. Dark Sphere and Bloody Lance, you encountered them both, do the same as you always do. Acid Rain decreases your defense for quite a long time, counter it with Raine's spells. Ice Tornado is powerful, a large area of Ice damage, use Guardian.
Lloyd should be equiped with a Topaz for more effect, Raine should come along for her Light element spells. Genis is also compulsary for the Prism Stars unison attack. Your fourth party member is completely your choice. If you prefer someone with more power and to link up your combos, choose Presea. Sheena is also a good choice as she has the Light element, Demon Seal and has the ability to summon Luna. After some vigorous fighting, you should be able to defeat Pronyma.
Yggdrasil
Location: Great Seed Chamber - Shrine
HP: 40000
TP: 3000
Experience: 4160
Gald: 4800
Items: EX Gem Lv4, Energy Tablets
Yggdrasil is tough. He comes packed up with Indignation and Ground Dasher. Indignation is easier to avoid due to the 3 second delay, Ground Dasher, however, comes to action almost instantly and will keep you down for a long time as well as damaging you lots. Death Eater is similar to Judgement, it doesn't take anytime to cast but it also shoots beams for a shorter duration of time. Holy Lance should be blocked with Guardian.
You should include Kratos/Zelos into this battle for an extra healer and melee fighter. Genis should be replaced with Presea or Sheena or could be just left alone. Lloyd should be equiped with an Amythyst. Sheena should first make everyone's weapons into a Darkness element. Presea should help Lloyd prevent Yggdrasil from attacking. Zelos should also help and heal when needed. If you are to include Raine, have her only cast healing spells. It's a difficult battle but it shouldn't be too hard for you.
Kratos
Location: Torrent Forest - Seal
HP: 12000
TP: 1400
Experience: 4995
Gald: 5520
Items: N/A
Kratos is tough. You are alone in this battle. First off, Kratos can cast spells at a incredibly fast pace, and then immediatly fend off any melee attacks. Your main goal should be to get close to him and just attack with melee attacks. It's common to see him cast Grave and follow it up with Double Demon Fang to deal out some major damage. Whilst you're immobile he'll run up and start hacking at you like a mad beast. You should spend some time taking in Kratos' tactics and counter back with your own. First dodge the Grave, then block the Double Demon Fangs, and attack at him before he gets to you. Of course you can be bad and use items, I prefer to keep this like a duel though.
Origin
Location: Torrent Forest - Seal
HP: 40000
TP: 800
Experience: 10240
Gald: 9870
Items: Reflect Ring
Don't worry your party will join you for this fight. Of course if you chose to kill off Zelos, then you would left without him. Leave out Colette, simply because she is a nuisance in battle. The party should consist of Lloyd, Sheena, Genis and Raine. You might want to exchange a party member for Zelos if you have him in your party. Origin's actions mainly consist of Strike type spells and attacks with his weapons. His Rameesh atack is deadly and you should try find a way to block it. Strike type attacks are mainly based on the way that Origin is facing so try stay behind him if he casts a spell. Lloyd at the frontlines as always, Origin isn't exactly a large target so try to stay away from inaccurate attacks. Genis should also stick to large area spells as Origin tends to teleport. Photon from Raine keeps Origin immobile for a few precious seconds. Sheena should also tie combos up with Lloyd. This isn't as hard as the duel with Kratos but if you're not careful you will have to face Origin and Kratos again.
The Neglected
Location: Welgaia - Darkness
HP: 20000
TP: 500
Experience: 1480
Gald: 3200
Items: Defense Ring
The Neglected is pitifully weak. While he looks kinda weird and alienish, he isn't that strong. Just stay away from light based attacks. As the parties are kinda set you don't have much of a choice. But you should always have Lloyd, just mash him up with Lloyd. Before it's all over, you will get a Defense Ring for your patience with such a week boss.
The Fugitive
Location: Welgaia - Darkness
HP: 20000
TP: 500
Experience: 1400
Gald: 3200
Items: Magic Ring
Like The Neglected, The Fugitive is simple and weak. While his big body mass looks like something, it's actually quite feeble. Just bash him up with Lloyd. The prize this time is a Magic Ring, pretty good deal huh?
The Judged
Location: Welgaia - Darkness
HP: 20000
TP: 500
Experience: 1400
Gald: 3200
Items: Attack Ring
It would be entertaining with a harder set of bosses towards the end of the game. The Judged should also be dealt with brute force. Just mash him with your Devil's Arms and all done.
Dark Dragon
Location: Mithos' Castle - Doorway
HP: 19000
TP: 0
Experience: 1418
Gald: 534
Items: Dragon Mail
You should be familiar with Dragons by now as you have been constantly been training and fighting with them till now. Now you should use the strategy that you spent time working out to fight these dragons on the Dark Dragon. He is only a little bit stronger than the other dragons so before no time he will be defeated.
Maxwell
Location: Exire - Seal
HP: 60000
TP: 800
Experience: 10800
Gald: 8250
Items: Spirit Robe
Maxwell is no joke. As the last and strongest summon spirit, he is a tough cookie. The only real threat of Maxwell are his Tech based spells which can hardly be avoided. His Meteor Storm is the strongest spell in the game and is one living hell. It is unpredictable and even worse, Maxwell can annihilate even the strongest party at the most unexpected corners. The best way to deal with him is to stay away from spells and just bring along your physical attackers. Bring Kratos/Zelos, Lloyd, Sheena and Presea and just keep dishing damage, don't even stop attacking and just tie combos together. The best way to do this is just to keep attacks to your shortcut (c) joypad and you will be creating amazing combos. But it doesn't mean that this is worry free, if Maxwell just falls then it would be easy for him to get up and just cast Meteor Storm, that's why you brought Zelos/Kratos. They should be enough to heal your party.
Mithos
Location: Derris Kharlan - Mithos' Castle
HP: 55000
TP: 8000
Experience: 8280
Gald: 1690
Items: N/A
Like most RPG's, the last battles are not necessarily the most difficult. In this case, the most difficult is Abyssion. Use your best party for this. You should be familiar with Mithos' light spells. Mithos' only unfamiliar move is Retribution which deals a whole lot of status effects to your party. That is why you bring Raine to heal your party. Bring Zelos to dish out combos with Lloyd. Genis should stay back being the artillery, firing spells of all sorts to Mithos. As Mithos is resistant to all elements, just cast Meteor Storm. Before long Mithos will show how despirate he is to defeating.
Mithos
Location: Derris Kharlan - Mithos' Castle
HP: 60000
TP: 1500
Experience: 0
Gald: 0
Items: N/A
If you have any items you would like to use, use them with no regret as this is the final battle of the game. Heal your party before you go all out. Mithos' attacks are not necessarily too much stronger. Retribution isn't much of a threat anymore and the rest of his attacks are weak. Stay with the old stategy to defeat him. As the last battle it would be cool if you tried all sorts of things that you haven't done before like different combos or just acting like an idiot. Enjoy the last part of your game!
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